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path: root/src/render/Renderer.hpp
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* debug/overlay: optimize rendering, cleanup and nicetify (#14097)Vaxry2026-04-161-0/+3
* renderer: Various CM fixes, part 8 of refactors (#13860)UjinT342026-04-161-1/+4
* renderer: add a cm settings cacheVaxry2026-04-041-5/+17
* renderer: refactor part 7: api fixes (#13631)UjinT342026-03-281-346/+258
* renderer/deco: add glow decoration (#13862)Vaxry2026-03-271-8/+10
* internal: fix relative path header locations (#13650)ItsOhen2026-03-131-13/+13
* renderer: fix share window projection (#13695)UjinT342026-03-111-0/+1
* renderer: refactor gl renderer (#13488)UjinT342026-03-071-109/+140
* renderer: refactor projection setting (#13485)UjinT342026-03-071-17/+26
* renderer: move m_renderData to renderer (#13474)UjinT342026-03-071-0/+48
* renderer: refactor resources and flags (#13471)UjinT342026-03-071-59/+90
* renderer: refactor render elements (#13438)UjinT342026-03-071-1/+26
* renderer: refactor Texture, Framebuffer and Renderbuffer (#13437)UjinT342026-03-061-11/+22
* renderer: shader variants refactor (#13434)UjinT342026-03-061-0/+42
* protocols: implement image-capture-source-v1 and image-copy-capture-v1 (#11709)Ikalco2026-02-221-4/+7
* tablet: added option to hide cursor (#12525)fuyu1472025-12-191-0/+1
* desktop: cleanup, unify desktop elements as views (#12563)Vaxry2025-12-081-13/+12
* renderer: add more uniforms to the screen shader (#11986)Mozzarella322025-10-201-2/+7
* renderer: asynchronously load background tex (#11749)Vaxry2025-09-181-0/+1
* syncobj: use rendernode for timelines (#11087)Tom Englund2025-08-241-0/+2
* disable buffer readability checks on intel (#11515)Tom Englund2025-08-241-0/+2
* internal: Solitary clients with single subsurface & verbose solitary/tearing/...UjinT342025-08-221-1/+0
* renderer: improve zoom in anims (#11453)Vaxry2025-08-161-2/+0
* renderer: add popup fade-in-out (#11313)Vaxry2025-08-031-0/+3
* config: disable hw on mgpu nvidia by default (#11018)Vaxry2025-07-161-0/+2
* session-lock: don't render workspaces when locked (#10865)Maximilian Seidler2025-07-141-0/+1
* Renderer: Implement new render scheduling (#10936)Vaxry2025-07-081-1/+2
* config: nuke explicit_sync settingsVaxry2025-06-191-5/+0
* internal: clean up dead snapshot codeVaxry2025-06-151-3/+2
* renderer: render blur on fade out (#10356)Vaxry2025-05-101-2/+10
* render: refactor class member vars (#10292)davc0n2025-05-051-20/+20
* render: properly release rendered buffers (#9807)Ikalco2025-04-301-11/+11
* layerrules: add abovelock to render above lockscreen (#9793)Virt2025-04-251-1/+1
* time: move to stl's clocks and move timerVaxry2025-04-161-23/+24
* renderer: disable explicit if aquamarine output doesn't support it (#9396) (#...Anthony Ruhier2025-02-131-1/+1
* renderer/internal: stop using box pointersVaxry2025-01-261-1/+1
* input: pass touch events to lock screens (#9129)Junxuan Liao2025-01-251-1/+1
* core: move all shared_ptrs from the STL to hyprutils (#9143)Vaxry2025-01-231-1/+1
* renderer: Auto enable wide color gamut in HDR mode (#9090)UjinT342025-01-171-1/+0
* core: cleanup header includes (#9088)user1111111111111111111111111111111112025-01-171-0/+1
* protocols: allow hyprland-toplevel-export to capture hidden windows (#9041)outfoxxed2025-01-121-1/+1
* renderer: Do not set hdr metadata unless needed (#9014)UjinT342025-01-121-0/+1
* core: refactor/improve monitor mode selection (#8804)Ikalco2024-12-281-1/+0
* Renderer: rewrite render scheduling (#8683)Vaxry2024-12-221-7/+10
* core: Add clang-tidy (#8664)Vaxry2024-12-071-12/+8
* internal: cleanup CMonitor usage and fix a few ref hogsVaxry2024-10-261-2/+2
* internal: Move CMonitor to SP (#8178)Vaxry2024-10-191-29/+29
* renderer: Fix resize artifacts (stretching, bumps) (#7499)Vaxry2024-10-051-16/+17
* config: Add a window rule to render while unfocused (#7582)Vaxry2024-08-301-0/+4
* renderer: better lockscreen dead behavior (#7574)Vaxry2024-08-291-0/+1