| Commit message (Collapse) | Author | Age | Files | Lines |
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* fix fp16 blur with invalidation
* restore tonemap code
* fix fade outs
* add sdr compat for unaware surfaces
* use a better work space, not linear, only for sdr
* fix hl tf -> wp tf
* cache workbuffer descriptions
* linear not normalised WIP
* clear offload fb
* CM math
* fix includes
* use precalculated cm for shadows
* inner glow cm
* quad cm
* fix unmodified copy
* codegen
* cache color CM
* mark blur dirty when CM/DS changes
* avoid icc workbuffer
* fp16 blur finish hack
* fix output hdr luminances
* use srgb for mirroring/sharing with fp16
* defaults people
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Co-authored-by: Vaxry <vaxry@vaxry.net>
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* render: scale background to monitor resolution
Currently the background is not scaled, e.g. 8k size image always uses
~128Mb of VRAM.
We could reduce the consumption for low-end devices and monitors with
lower resolution:
- ~8Mb for 1080p
- ~16Mb for 2k
- ~32Mb for 4k
* render: use gpu to scale bgtex and fix missing reset on size change
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if guard the setPresentationMode with the current state, shows up in
profiling as minor waste on each frame.
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Adds a new lua config manager, which will automatically be used if there is a lua config present.
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Improves the overlay's rendering:
- GPU accelerated
- supports gradients
- wraps
- cleaner code a bit
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optimizes the rendering, drops direct cairo, fixes up api.
Also improves the visuals etc of the overlay
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Part 8 of Ujin's refactors.
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moves to notification/, and adds a new style manager getter.
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this is a debug-only option and should never be turned off
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`misc:render_unfocused_fps` is 0 (#13973)
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Part 7 of ujin's refactors
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Co-authored-by: Vaxry <vaxry@vaxry.net>
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Massively refactors the config infrastructure, sorely
needed and will be req'd for the lua stuff
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Or plugins can't build.
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Guard all m_blurFB dereferences against null. The blur framebuffer is reset during monitor disconnect but layer surface snapshots use a simple render path that skips framebuffer allocation.
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Part 2 of renderer refactors
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Part 1 of the renderer refactors
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Part 0 of renderer reworks.
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ref https://github.com/hyprwm/Hyprland/discussions/13517
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Refactors the old HookSystem into a typed event bus with clear
separation,
discovery and types.
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Rewrites layouts to be much smaller, and deal with much less annoying
BS. Improves the overall architecture, unifies handling of pseudotiling,
and various other improvements.
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* fix commit timing timer
* fix surface state lock/unlock
* debug state sync todos
* debug solitary vrr
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* fix image description info events
* always send some target primaries
* set edid values as target primaries and luminances
* init monitor image description
* set default luminances for tf
* fix BT1886 luminances
* fix mastering values and overrides
* set maxCLL & maxFALL
* typo
* add FALL & CLL to preferred HDR image description
* fix ref luminances
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* fix: handle fullscreen windows on special workspaces
inFullscreenMode() only checked m_activeWorkspace, missing fullscreen
windows on special workspaces. This caused crashes and incorrect
behavior when fullscreen windows were on special workspaces.
Changes:
- inFullscreenMode() now checks special workspace first since it
renders on top of regular workspaces
- Added getFullscreenWindow() helper to safely get fullscreen window
from either active or special workspace
- Updated callers (shouldSkipScheduleFrameOnMouseEvent, Renderer,
getFSImageDescription) to use the new helper
- Reset m_aboveFullscreen for layer surfaces when opening, closing,
or stealing special workspaces between monitors
* test: add special workspace fullscreen detection tests
Add tests for the new special workspace fullscreen handling introduced
in the previous commit. The tests cover:
1. Fullscreen detection on special workspace - verifies that a window
made fullscreen on a special workspace is correctly detected
2. Special workspace fullscreen precedence - verifies that when both
regular and special workspaces have fullscreen windows, the special
workspace window can be focused when the special workspace is opened
3. Toggle special workspace behavior - verifies that toggling the
special workspace off properly hides it and returns focus to the
regular workspace's fullscreen window
These tests exercise the key code paths modified in the fix:
- inFullscreenMode() checking special workspace first
- getFullscreenWindow() helper returning correct window
- Layer surface m_aboveFullscreen reset on special workspace toggle
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* fix named primaries
* default to gamma22
* mark mastering primaries as supported
* remove xx-cm and frog support
* immutable primaries and image descriptions
* clang-format
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fixes #12412
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