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path: root/src/render/Renderer.cpp
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* desktop/view: use aliveAndVisible for most things (#12631)Vaxry2025-12-111-4/+5
* desktop: cleanup, unify desktop elements as views (#12563)Vaxry2025-12-081-42/+31
* renderer/cm: make needsHDRupdate per-monitor state (#12564)byddha2025-12-071-6/+4
* renderer: avoid crash on arrangeLayers for an empty monVaxry2025-12-061-1/+1
* desktop: rewrite reserved area handling + improve tests (#12383)Vaxry2025-12-051-30/+5
* renderer: fix uv sufrace calc with scales < 1 (#12481)EvilLary2025-11-291-1/+1
* compositor: Configurable behavior when window to be focused conflicts with fu...Nikolai Nechaev2025-11-251-4/+5
* renderer: stop looping over null texture surfaces (#12446)Vaxry2025-11-241-2/+46
* animation: improve animations on multi refresh rate monitors (#12418)bea4dev2025-11-231-0/+3
* renderer: fix render_unfocusedVaxry2025-11-211-0/+7
* windowrules: rewrite completely (#12269)Vaxry2025-11-171-17/+19
* renderer: fix fractional scale artifacts (#12287)bea4dev2025-11-161-2/+6
* i18n: init localization for ANR, Permissions and Notifications (#12316)Vaxry2025-11-161-1/+3
* render/cm: change non_shader_cm ignore behavior and set default to it (#12210)UjinT342025-11-071-1/+2
* renderer: fix fractional scale artifact (#12219)bea4dev2025-11-061-7/+5
* renderer/cm: allow gamma 2.2 instead of sRGB EOTF (#12094)Dominick DiMaggio2025-10-291-2/+3
* hyprctl: include color management presets and sdr information (#12019)Filip Mikina2025-10-241-2/+2
* renderer: add more uniforms to the screen shader (#11986)Mozzarella322025-10-201-1/+40
* renderer: clean up surface UV size calcs, fix issues (#12070)Vaxry2025-10-191-7/+22
* renderer: round box in damageBoxVaxry2025-10-151-1/+1
* renderer: add render:non_shader_cm and fixes (#11900)UjinT342025-10-021-4/+5
* renderer: fix popup fadeout blur (#11756)Vaxry2025-10-021-8/+8
* renderer: fix uv scaling detection (#11789)Vaxry2025-09-221-2/+2
* renderer: fix uv calculations once and for all (#11770)Vaxry2025-09-211-32/+31
* renderer: asynchronously load background tex (#11749)Vaxry2025-09-181-10/+13
* renderer: Fix CM for DS and SDR passthrough (#11503)UjinT342025-08-291-22/+53
* input: Add fully configurable trackpad gestures (#11490)Vaxry2025-08-281-1/+1
* syncobj: use rendernode for timelines (#11087)Tom Englund2025-08-241-3/+11
* disable buffer readability checks on intel (#11515)Tom Englund2025-08-241-0/+8
* internal: Solitary clients with single subsurface & verbose solitary/tearing/...UjinT342025-08-221-104/+10
* renderer: add eRenderStage::RENDER_POST_WALLPAPER (#11501)jmanc32025-08-221-0/+4
* hdr: scRGB, HLG and SDR -> HDR fixes (#11499)UjinT342025-08-221-5/+7
* hdr: fix overrides and missing edid hdr metadata (#11476)UjinT342025-08-191-6/+5
* renderer: improve modeset timings (#11461)Vaxry2025-08-171-1/+1
* renderer: add dpms animations (#11452)Vaxry2025-08-171-0/+8
* renderer: improve zoom in anims (#11453)Vaxry2025-08-161-27/+2
* refactor: Use new hyprutils casts (#11377)Kamikadze2025-08-141-19/+19
* renderer: minor fixups to uv calcs (#11375)Vaxry2025-08-081-9/+12
* popup: imorove logging, use fadeAlpha for opacityVaxry2025-08-031-1/+7
* renderer: fix snapshot coordsVaxry2025-08-031-1/+2
* renderer: add popup fade-in-out (#11313)Vaxry2025-08-031-3/+99
* renderer: use CRegion foreach over getRects (#10980)Tom Englund2025-07-301-3/+1
* ci: correct tar command for xz compression & fix typos (#11213)xqso2025-07-251-2/+2
* core: move workspace ptrs to weak (#11194)Vaxry2025-07-241-5/+4
* renderer: Add cursor:invisible to allow to hide the cursor (#11058)Mozzarella322025-07-201-1/+2
* opengl: detect android fence support and disable explicit if it's missing (#1...Vaxry2025-07-191-5/+17
* config: disable hw on mgpu nvidia by default (#11018)Vaxry2025-07-161-0/+7
* renderer: use makeUnique for session-lock render passes (#11019)Maximilian Seidler2025-07-141-3/+3
* session-lock: don't render workspaces when locked (#10865)Maximilian Seidler2025-07-141-46/+57
* presentation: move to unique ptrsTom Englund2025-07-101-2/+2