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path: root/src/render/Renderer.cpp
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* a bit of fixes to cursor hidingvaxerski2022-06-261-1/+6
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* fix fade with decovaxerski2022-06-251-1/+1
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* added drop shadowsvaxerski2022-06-251-3/+2
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* added general:cursor_inactive_timeoutvaxerski2022-06-241-0/+30
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* fix one of the stupidest things i've ever written I am embarrassed.vaxerski2022-06-241-6/+1
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* Fixed oversized apps' incorrect layoutvaxerski2022-06-221-1/+27
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* added general:no_border_on_floatingvaxerski2022-06-211-1/+3
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* optimize config calls in often called areasvaxerski2022-06-071-8/+20
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* added forcerendererreload and some more vt changesvaxerski2022-06-061-1/+1
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* Don't damage surfaces coming from not rendered windowsvaxerski2022-05-311-1/+22
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* opacity windowrule support 2 valuesvaxerski2022-05-311-1/+4
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* render special over fullscreenvaxerski2022-05-311-0/+15
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* Added a special workspacevaxerski2022-05-311-1/+25
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* consider the full bb with deco in renderingvaxerski2022-05-301-1/+1
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* Added fullscreen types, maximize and fullvaxerski2022-05-291-2/+9
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* Added basic monitor transforms, has bugsvaxerski2022-05-291-2/+9
| | | | | blur doesnt work on transformed outputs full damage tracking issues
* Added IHyprWindowDecoration and Group Barsvaxerski2022-05-281-0/+4
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* Fix buggy slide out on multimonvaxerski2022-05-281-1/+2
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* Added a rounding rulevaxerski2022-05-281-2/+5
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* Added a debug overlayvaxerski2022-05-281-4/+0
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* Fix dynamic monitor offset changesvaxerski2022-05-271-1/+3
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* clamp surface sizesvaxerski2022-05-221-4/+4
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* fix a lil oopsievaxerski2022-05-191-1/+1
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* What the fuck is going on with git, fix the entire scaling mergevaxerski2022-05-181-3/+10
| | | | This reverts commit 5b15d3b4f43e816b8ff9feefb2e331beebe7e0e1.
* Revert "Merge pull request #88 from vaxerski/scaling"vaxerski2022-05-181-10/+3
| | | | | This reverts commit f68ddc382a2b009dc19491277f6328addcdb8336, reversing changes made to ba573a529afdbf368aa632cf70b41c9a0595578b.
* Merge branch 'main' into scalingvaxerski2022-05-181-28/+12
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| * borders are now gangstavaxerski2022-05-171-26/+9
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| * added opacity setting for fullscreen windowsFour_Griffins2022-05-161-1/+2
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| * Added workspace fade transitionvaxerski2022-05-161-3/+3
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* | fix surface effective damage scalevaxerski2022-05-181-0/+1
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* | fixed blur and shitvaxerski2022-05-161-1/+1
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* | added scaling (dt broken)vaxerski2022-05-161-3/+9
|/ | | | damage tracking on full is broken
* Fix certain layersurfaces crashingvaxerski2022-05-151-1/+1
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* oops forgot about thisvaxerski2022-05-141-2/+1
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* Fadein/out now applies to layersurfaces toovaxerski2022-05-141-8/+18
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* Added workspace animationsvaxerski2022-05-121-7/+9
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* Optimize blur massively and some fixesvaxerski2022-05-091-1/+1
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* respect outputMgrApplyTestvaxerski2022-05-061-16/+23
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* log damage debug optvaxerski2022-05-051-0/+15
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* optimization: dont damage entire window on border animvaxerski2022-05-051-0/+5
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* damage mon on arrangevaxerski2022-05-041-0/+4
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* Added custom reserved area per monvaxerski2022-04-271-0/+4
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* fixed overlay layers being on bottom of fullscreen windowsvaxerski2022-04-251-0/+6
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* some fixes for full damage trackingvaxerski2022-04-241-8/+15
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* Merge branch 'main' into animation-system-reworkvaxerski2022-04-241-2/+4
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| * Fixed damaging multimonvaxerski2022-04-231-3/+5
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* | New animation systemvaxerski2022-04-231-11/+11
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* added opacity rulevaxerski2022-04-221-1/+4
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* fix monitor reload crashvaxerski2022-04-211-1/+18
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* Added dynamic monitor rulesvaxerski2022-04-191-0/+73
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