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Hyprland.git
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src
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render
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Renderer.cpp
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Author
Age
Files
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...
*
a bit of fixes to cursor hiding
vaxerski
2022-06-26
1
-1
/
+6
*
fix fade with deco
vaxerski
2022-06-25
1
-1
/
+1
*
added drop shadows
vaxerski
2022-06-25
1
-3
/
+2
*
added general:cursor_inactive_timeout
vaxerski
2022-06-24
1
-0
/
+30
*
fix one of the stupidest things i've ever written I am embarrassed.
vaxerski
2022-06-24
1
-6
/
+1
*
Fixed oversized apps' incorrect layout
vaxerski
2022-06-22
1
-1
/
+27
*
added general:no_border_on_floating
vaxerski
2022-06-21
1
-1
/
+3
*
optimize config calls in often called areas
vaxerski
2022-06-07
1
-8
/
+20
*
added forcerendererreload and some more vt changes
vaxerski
2022-06-06
1
-1
/
+1
*
Don't damage surfaces coming from not rendered windows
vaxerski
2022-05-31
1
-1
/
+22
*
opacity windowrule support 2 values
vaxerski
2022-05-31
1
-1
/
+4
*
render special over fullscreen
vaxerski
2022-05-31
1
-0
/
+15
*
Added a special workspace
vaxerski
2022-05-31
1
-1
/
+25
*
consider the full bb with deco in rendering
vaxerski
2022-05-30
1
-1
/
+1
*
Added fullscreen types, maximize and full
vaxerski
2022-05-29
1
-2
/
+9
*
Added basic monitor transforms, has bugs
vaxerski
2022-05-29
1
-2
/
+9
*
Added IHyprWindowDecoration and Group Bars
vaxerski
2022-05-28
1
-0
/
+4
*
Fix buggy slide out on multimon
vaxerski
2022-05-28
1
-1
/
+2
*
Added a rounding rule
vaxerski
2022-05-28
1
-2
/
+5
*
Added a debug overlay
vaxerski
2022-05-28
1
-4
/
+0
*
Fix dynamic monitor offset changes
vaxerski
2022-05-27
1
-1
/
+3
*
clamp surface sizes
vaxerski
2022-05-22
1
-4
/
+4
*
fix a lil oopsie
vaxerski
2022-05-19
1
-1
/
+1
*
What the fuck is going on with git, fix the entire scaling merge
vaxerski
2022-05-18
1
-3
/
+10
*
Revert "Merge pull request #88 from vaxerski/scaling"
vaxerski
2022-05-18
1
-10
/
+3
*
Merge branch 'main' into scaling
vaxerski
2022-05-18
1
-28
/
+12
|
\
|
*
borders are now gangsta
vaxerski
2022-05-17
1
-26
/
+9
|
*
added opacity setting for fullscreen windows
Four_Griffins
2022-05-16
1
-1
/
+2
|
*
Added workspace fade transition
vaxerski
2022-05-16
1
-3
/
+3
*
|
fix surface effective damage scale
vaxerski
2022-05-18
1
-0
/
+1
*
|
fixed blur and shit
vaxerski
2022-05-16
1
-1
/
+1
*
|
added scaling (dt broken)
vaxerski
2022-05-16
1
-3
/
+9
|
/
*
Fix certain layersurfaces crashing
vaxerski
2022-05-15
1
-1
/
+1
*
oops forgot about this
vaxerski
2022-05-14
1
-2
/
+1
*
Fadein/out now applies to layersurfaces too
vaxerski
2022-05-14
1
-8
/
+18
*
Added workspace animations
vaxerski
2022-05-12
1
-7
/
+9
*
Optimize blur massively and some fixes
vaxerski
2022-05-09
1
-1
/
+1
*
respect outputMgrApplyTest
vaxerski
2022-05-06
1
-16
/
+23
*
log damage debug opt
vaxerski
2022-05-05
1
-0
/
+15
*
optimization: dont damage entire window on border anim
vaxerski
2022-05-05
1
-0
/
+5
*
damage mon on arrange
vaxerski
2022-05-04
1
-0
/
+4
*
Added custom reserved area per mon
vaxerski
2022-04-27
1
-0
/
+4
*
fixed overlay layers being on bottom of fullscreen windows
vaxerski
2022-04-25
1
-0
/
+6
*
some fixes for full damage tracking
vaxerski
2022-04-24
1
-8
/
+15
*
Merge branch 'main' into animation-system-rework
vaxerski
2022-04-24
1
-2
/
+4
|
\
|
*
Fixed damaging multimon
vaxerski
2022-04-23
1
-3
/
+5
*
|
New animation system
vaxerski
2022-04-23
1
-11
/
+11
|
/
*
added opacity rule
vaxerski
2022-04-22
1
-1
/
+4
*
fix monitor reload crash
vaxerski
2022-04-21
1
-1
/
+18
*
Added dynamic monitor rules
vaxerski
2022-04-19
1
-0
/
+73
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