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path: root/src/render/Renderer.cpp
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* renderer: allow rendering multiple fullscreen windows in third fs passvaxerski2024-01-091-1/+4
* renderer: ignore box offsets for fullscreen windowsvaxerski2024-01-081-1/+1
* renderer: overhaul renderModifDatavaxerski2024-01-071-7/+11
* renderer: Only force nearest neighbor when the sizes are off by one or two (#...q234rty2024-01-011-0/+1
* deps: update wlrootsvaxerski2024-01-011-2/+2
* renderer: fix auto scale detection with fractionalvaxerski2023-12-311-7/+16
* renderer: use nearest_neighbor for misaligned fractional-scale surfacesvaxerski2023-12-311-6/+16
* renderer: ignore windowRequestedCursorHidevaxerski2023-12-291-1/+1
* renderer: add decoration:blur:popups_ignorealphavaxerski2023-12-281-3/+11
* renderer: use 120 as the denominator in scale checksvaxerski2023-12-271-5/+5
* opengl: add toggleable nvidia_anti_flickervaxerski2023-12-271-2/+3
* renderer: add option to blur popupsvaxerski2023-12-251-3/+10
* renderer: add occlusion for special workspacesvaxerski2023-12-231-0/+33
* config: add debug:disable_scale_checksvaxerski2023-12-231-1/+3
* renderer: deny invalid scales and suggest a replacementvaxerski2023-12-231-22/+32
* renderer: apply scale to wlr after checksvaxerski2023-12-221-3/+4
* renderer: reject non-clean scales, find nearest cleanvaxerski2023-12-221-1/+39
* systemd: add HYPRLAND_NO_SD_NOTIFYvaxerski2023-12-211-3/+1
* renderer: improve cursor hiding infravaxerski2023-12-201-11/+32
* renderer: don't set surfaces on cursor timeoutvaxerski2023-12-201-12/+0
* input: allow setting cursor even if it's hiddenvaxerski2023-12-201-4/+3
* renderer: staticize local functionsvaxerski2023-12-191-13/+13
* renderer: fix null cursor surface sets being ignoredVaxry2023-12-181-1/+1
* renderer: cursor hiding logic improvements (#4184)dusanx2023-12-181-13/+24
* renderer: don't render decorations on renderdata.decorate falseVaxry2023-12-111-9/+13
* internal: Remake borders as window decorations (#4104)Vaxry2023-12-101-31/+4
* renderer: don't use clipBox for pinned window occlusion during animationsVaxry2023-12-091-1/+1
* renderer: improve fullscreen workspace client renderingVaxry2023-12-091-3/+4
* renderer: use xray for background blur on small() surfacesVaxry2023-12-061-1/+2
* internal: various improvements to avoid crashes on exitVaxry2023-12-061-0/+3
* screencopy: fix broken shm copyingVaxry2023-11-301-5/+9
* deps: update wlrootsVaxry2023-11-301-7/+18
* renderer: proper full occlusion checks for back layerVaxry2023-11-261-1/+6
* renderer: use occlusion checks for buffer clearVaxry2023-11-261-14/+14
* screencopy: use new isNvidia() for formatVaxry2023-11-251-3/+3
* renderer: nvidia checks and use glFinish on nvidiaVaxry2023-11-251-1/+48
* renderer: Adding an option to disable first launch animation (#3933)Xavier2023-11-241-1/+2
* renderer: fixup cursor scalingVaxry2023-11-241-2/+2
* renderer: Fixup double rendering cases with special (#3928)Vaxry2023-11-241-4/+23
* renderer: fix software cursors on nvidiaVaxry2023-11-241-2/+3
* renderer: Move to a full Hyprland GL rendering pipeline (#3920)Vaxry2023-11-241-35/+128
* renderer: better checks for special rendering in renderWorkspaceWindowsvaxerski2023-11-231-3/+3
* renderer: make sure lastWindow has correct ws in renderWorkspaceWindowsVaxry2023-11-221-1/+1
* renderer: fix double render of tiled on workspace switchVaxry2023-11-221-15/+21
* renderer: Fix floating clipbox (#3907)thejch2023-11-211-2/+1
* renderer: fix floating window rendering when scale > 1 (#3901)thejch2023-11-201-1/+1
* renderer: avoid rendering floating windows twice with specialVaxry2023-11-181-0/+3
* internal: Allow floating windows on special (#3872)Vaxry2023-11-181-26/+9
* renderer: clip floating boxes on slide animVaxry2023-11-161-1/+7
* renderer: drop unnecessary spammy logsVaxry2023-11-141-5/+0