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path: root/src/render/Renderer.cpp
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* internal: Fix wlr output management (#3234)Philip Damianik2023-09-101-12/+9
* internal: Remove all `.c_str()` calls when using `std::vformat` (#3198)Philip Damianik2023-09-061-12/+12
* internal: Formatter rework (#3186)Vaxry2023-09-061-42/+42
* monitor: minor adjustmentsvaxerski2023-09-051-0/+1
* renderer: separate workspace window render logicvaxerski2023-09-041-128/+77
* internal: Revert rounding of window size (#3153)staz2023-09-031-3/+3
* renderer: don't set enabled in applyMonitorRulevaxerski2023-09-031-2/+0
* renderer: render IME popups in fullscreenvaxerski2023-09-021-0/+5
* renderer: fixup occlusion conditionsvaxerski2023-09-011-1/+1
* refactor: raise SIGABRT instead of write to null address (#3124)memchr2023-08-311-1/+1
* renderer: round coords and size in renderWindowvaxerski2023-08-311-3/+3
* renderer: don't blur special on disabled blurvaxerski2023-08-261-1/+2
* internal: allow opening empty special workspacesvaxerski2023-08-251-17/+16
* renderer: add decoration:blur:specialvaxerski2023-08-251-9/+13
* renderer: track fade alpha for blur if ignore opacity is truevaxerski2023-08-231-1/+1
* renderer: Border improvements (#2986)MightyPlaza2023-08-171-10/+8
* internal: allow negative monitor offsetsvaxerski2023-08-161-1/+1
* compositor: don't apply offsets in renderervaxerski2023-08-141-18/+0
* internal: add a new monitor auto systemvaxerski2023-08-141-2/+1
* config: add vrr per-displayvaxerski2023-08-111-0/+3
* renderer: don't add workspace offset to pinnedvaxerski2023-08-091-1/+1
* rules: add layer and window xray rulesvaxerski2023-08-091-0/+4
* background: add background color option (#2915)0x4552412023-08-081-1/+2
* renderer: Various Blur Improvements (#2877)Vaxry2023-08-031-3/+3
* renderer: disable init anim on disabled animationsvaxerski2023-07-221-2/+8
* Fix background occlusion ignoring monitor position (#2771)outfoxxed2023-07-221-1/+1
* renderer: cleanup back buffer skip checksvaxerski2023-07-201-4/+9
* renderer: scale box for occlusionvaxerski2023-07-201-1/+5
* renderer: don't occlude when pre-blur is queuedvaxerski2023-07-201-1/+2
* Debug: add tracyvaxerski2023-07-201-0/+15
* renderer: add canSkipBackBufferClearvaxerski2023-07-201-4/+22
* opengl: adjust blend and reduce the usage of clearvaxerski2023-07-201-2/+18
* renderer: remove unused varvaxerski2023-07-191-2/+0
* renderer: take workspace offset into account for occlusionvaxerski2023-07-191-1/+1
* internal: Wrap regions (#2750)Vaxry2023-07-191-68/+44
* renderer: fix rounding in renderSurfacevaxerski2023-07-191-4/+1
* renderer: add occlusion for back layersvaxerski2023-07-191-9/+41
* screencopy: improve shm handlingvaxerski2023-07-191-1/+0
* render: set refresh to 0 for both wl and x11 backendsvaxerski2023-07-191-4/+4
* render: set refresh to 0 for wayland backend outputsvaxerski2023-07-191-2/+4
* internal: Protocol C++ Wraps + XDGOutput impl (#2733)Vaxry2023-07-181-1/+1
* renderer: use correct wlr sample funcvaxerski2023-07-181-1/+1
* deps: update wlroots (#2734)Jan Beich2023-07-181-3/+3
* windowrules: add border size rulevaxerski2023-07-181-3/+5
* render: resize subsurfaces with size resizesvaxerski2023-07-101-1/+7
* render: move lastFrameDamage to CMonitorvaxerski2023-07-101-4/+4
* renderer: damage decos on damageWindowvaxerski2023-06-271-0/+3
* xwayland: send zero scaling to xwayland if enabledvaxerski2023-06-231-0/+2
* gamma: use wlr's new gamma manager eventvaxerski2023-06-141-0/+18
* xwayland: add force_zero_scalingvaxerski2023-06-111-1/+3