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path: root/src/render/Renderer.cpp
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* renderer: fix snapshot coordsVaxry2025-08-031-1/+2
* renderer: add popup fade-in-out (#11313)Vaxry2025-08-031-3/+99
* renderer: use CRegion foreach over getRects (#10980)Tom Englund2025-07-301-3/+1
* ci: correct tar command for xz compression & fix typos (#11213)xqso2025-07-251-2/+2
* core: move workspace ptrs to weak (#11194)Vaxry2025-07-241-5/+4
* renderer: Add cursor:invisible to allow to hide the cursor (#11058)Mozzarella322025-07-201-1/+2
* opengl: detect android fence support and disable explicit if it's missing (#1...Vaxry2025-07-191-5/+17
* config: disable hw on mgpu nvidia by default (#11018)Vaxry2025-07-161-0/+7
* renderer: use makeUnique for session-lock render passes (#11019)Maximilian Seidler2025-07-141-3/+3
* session-lock: don't render workspaces when locked (#10865)Maximilian Seidler2025-07-141-46/+57
* presentation: move to unique ptrsTom Englund2025-07-101-2/+2
* renderpass: use unique ptr instead of shared ptrTom Englund2025-07-101-20/+20
* Renderer: Implement new render scheduling (#10936)Vaxry2025-07-081-7/+6
* pass: overload TexPass constructorTom Englund2025-07-071-3/+3
* renderer: move render calculation behind if caseTom Englund2025-07-071-6/+6
* plugins: made currentWindow available in RENDER_PRE_WINDOW (#10957)jmanc32025-07-071-3/+3
* renderer: add mouse zoom animations (#10882)aphelei2025-07-011-4/+5
* renderer/cm: Add automatic hdr (#9785)UjinT342025-06-231-17/+30
* config: nuke explicit_sync settingsVaxry2025-06-191-27/+0
* renderer: make lock fail textures dynamically loadedVaxry2025-06-191-4/+12
* config/monitor: Add monitor v2 HDR rules (#10623)UjinT342025-06-151-4/+1
* internal: clean up dead snapshot codeVaxry2025-06-151-46/+2
* renderer: fixup some missing fadeout cases with specialVaxry2025-06-111-28/+31
* renderer: refuse rendering invalid resolutionsVaxry2025-06-111-0/+5
* internal: refactor to use empty() (#10599)Kamikadze2025-05-311-1/+1
* refactor: use std::ranges whenever possible (#10584)Kamikadze2025-05-301-5/+5
* opengl: optimize shaders and reduce unneeded drawcalls (#10364)Tom Englund2025-05-111-3/+0
* renderer: use alpha for the lockttytext textureVaxry2025-05-111-1/+1
* renderer: minor damage fixesVaxry2025-05-101-2/+1
* renderer: render blur on fade out (#10356)Vaxry2025-05-101-27/+45
* renderer: always render snapshots as 8bitvaxerski2025-05-091-3/+3
* renderer: precompute fullalpha (#10319)Tom Englund2025-05-071-5/+7
* render: refactor class member vars (#10292)davc0n2025-05-051-161/+160
* protocols: refactor class member vars (u-z) (#10282)davc0n2025-05-041-2/+2
* protocols: refactor class member vars (a-m) (#10265)davc0n2025-05-041-1/+1
* protocols: refactor class member vars (types) (#10261)davc0n2025-05-031-2/+2
* protocols: refactor class member vars (core) (#10259)davc0n2025-05-031-26/+27
* renderer: render fading out floating windows over fsVaxry2025-05-021-2/+2
* inputs: refactor class member vars (#10230)davc0n2025-05-011-4/+4
* helpers: refactor class member vars (#10218)davc0n2025-04-301-185/+186
* render: properly release rendered buffers (#9807)Ikalco2025-04-301-42/+28
* renderer: add render:send_content_type setting (#9851)UjinT342025-04-291-5/+8
* windows: refactor class member vars (#10168)davc0n2025-04-281-113/+111
* layerrules: add abovelock to render above lockscreen (#9793)Virt2025-04-251-1/+18
* workspaces: refactor class member vars (#10167)davc0n2025-04-251-41/+41
* layers: refactor class member vars (#10149)davc0n2025-04-241-41/+43
* compositor: refactor class member vars (#10141)davc0n2025-04-221-34/+34
* debug: refactor class member vars (#10130)davc0n2025-04-211-3/+3
* config: Refactor class member vars (#10124)davc0n2025-04-201-1/+1
* ctm: enable fade animation on nvidia driver versions 575 and above (#10095)fazzi2025-04-181-35/+2