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path: root/src/render/Renderer.cpp
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* renderer: better checks for special rendering in renderWorkspaceWindowsvaxerski2023-11-231-3/+3
* renderer: make sure lastWindow has correct ws in renderWorkspaceWindowsVaxry2023-11-221-1/+1
* renderer: fix double render of tiled on workspace switchVaxry2023-11-221-15/+21
* renderer: Fix floating clipbox (#3907)thejch2023-11-211-2/+1
* renderer: fix floating window rendering when scale > 1 (#3901)thejch2023-11-201-1/+1
* renderer: avoid rendering floating windows twice with specialVaxry2023-11-181-0/+3
* internal: Allow floating windows on special (#3872)Vaxry2023-11-181-26/+9
* renderer: clip floating boxes on slide animVaxry2023-11-161-1/+7
* renderer: drop unnecessary spammy logsVaxry2023-11-141-5/+0
* renderer: use viewporter corrected size for uv calcsVaxry2023-11-121-4/+10
* renderer: separate oversize uv calcs in dimensionsVaxry2023-11-121-2/+2
* renderer: pass proper arg to main param of uv calcsVaxry2023-11-121-1/+1
* output-layout: fix wlroots display handling (#3718)Alessio Molinari2023-11-121-2/+11
* decorations: Decoration Positioner (#3800)Vaxry2023-11-111-1/+1
* Internal: Hyprland box implementation (#3755)Vaxry2023-11-041-44/+53
* Decos: Window decoration flags, shadow improvements (#3739)Vaxry2023-11-041-2/+28
* renderer: render oversized blur with respect to fade alphaVaxry2023-11-031-1/+1
* renderer: improvements to wayland surface small() detectionVaxry2023-11-031-1/+2
* renderer: fix small surface's blur region being offset by monitor coordsVaxry2023-10-301-1/+1
* renderer: properly pass 10-bit formats to openglVaxry2023-10-301-1/+4
* renderer: use optional for cursor surface storingVaxry2023-10-301-1/+1
* renderer: fixup blend disable conditions in renderSurfaceVaxry2023-10-291-1/+2
* input: better cursor image infrastructureVaxry2023-10-291-0/+12
* renderer: fix missed box scaleVaxry2023-10-251-0/+1
* renderer: blur properly behind small surfacesVaxry2023-10-251-0/+6
* renderer: respect viewporter dest on base surfacesVaxry2023-10-251-4/+5
* windowrules: add nearestneighborVaxry2023-10-241-1/+7
* renderer: use preOffset pos instead of offsetVaxry2023-10-211-2/+4
* transformers: allow modifying renderdata pre-passVaxry2023-10-211-1/+6
* renderer: avoid drawing invisibly small surfaces in renderSurfaceVaxry2023-10-211-0/+3
* renderer: add transformersVaxry2023-10-211-0/+17
* renderer: fix shimmers when manual resizingVaxry2023-10-201-9/+15
* surface/wayland: conform to small surface requirementsVaxry2023-10-201-2/+23
* render: stop locking SWC on tearingVaxry2023-10-131-4/+0
* layershell: avoid configure on unchanged sizevaxerski2023-10-061-7/+8
* renderer: extract solitary check into frame handlervaxerski2023-10-041-1/+0
* renderer: fixup solitary conditionsvaxerski2023-10-041-1/+1
* renderer: add further conditions to solitary recheckvaxerski2023-10-041-0/+8
* renderer: fix missing check for surfaceCount in rechecking solitaryvaxerski2023-10-021-0/+3
* renderer: remove old debug logvaxerski2023-10-021-3/+0
* tearing: cleanup vars and avoid rendering before drm is readyvaxerski2023-09-301-13/+7
* renderer: avoid spamming software cursor locksvaxerski2023-09-301-2/+8
* renderer: lock software cursors while tearingvaxerski2023-09-301-0/+3
* renderer: optimize render pipeline when there is a solitary clientvaxerski2023-09-291-51/+75
* renderer: Tearing implementation (#3441)Vaxry2023-09-281-45/+92
* renderer: fix missing dontRound check in renderSurfacevaxerski2023-09-231-0/+3
* renderer: cleanup drm format selectionvaxerski2023-09-221-18/+21
* logging: implement std::formatter for some types (#3380)memchr2023-09-201-39/+29
* logging/format: use std::format_string to catch formatting string errors at c...memchr2023-09-201-2/+2
* internal: Fix wlr output management (#3234)Philip Damianik2023-09-101-12/+9