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path: root/src/render/OpenGL.hpp
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* opengl: fix nvidia read formatsVaxry2023-12-021-0/+4
| | | | fixes #4023
* screencopy: fix shm exports with 10-bitVaxry2023-12-011-0/+2
| | | | fixes #4019
* deps: update wlrootsVaxry2023-11-301-3/+4
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* renderer: use occlusion checks for buffer clearVaxry2023-11-261-1/+2
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* opengl: better checking for required introspectionvaxerski2023-11-241-3/+4
| | | | performance woo
* renderer: Move to a full Hyprland GL rendering pipeline (#3920)Vaxry2023-11-241-7/+15
| | | Also updates wlroots
* opengl: switch to black-and-white for alpha mattesVaxry2023-11-091-1/+1
| | | | also fixes shadows on 10b
* renderer: added new customization options to the blur shaders (#3650)Visual-Dawg2023-11-061-0/+1
| | | Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
* renderer: allow transform enabling from outside openglVaxry2023-11-041-3/+3
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* shadows: fix on transformedVaxry2023-11-041-1/+5
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* Internal: Hyprland box implementation (#3755)Vaxry2023-11-041-13/+13
| | | | | | | * box impl * remove unused operators * missed applyfromwlr
* Decos: Window decoration flags, shadow improvements (#3739)Vaxry2023-11-041-1/+1
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* renderer: add transformersVaxry2023-10-211-0/+7
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* shaders: support changing the outer radius of borders independentlyVaxry2023-10-191-1/+1
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* renderer: add decoration:blur:specialvaxerski2023-08-251-1/+2
| | | | will blur behind the special ws
* renderer: track fade alpha for blur if ignore opacity is truevaxerski2023-08-231-40/+41
| | | | with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
* rules: add layer and window xray rulesvaxerski2023-08-091-2/+4
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* renderer: Various Blur Improvements (#2877)Vaxry2023-08-031-0/+1
| | | | | * move blur to its own category * blur improvements, contrast, brightness, noise
* renderer: use primitive rendering for copying buffersvaxerski2023-07-211-0/+1
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* renderer: don't occlude when pre-blur is queuedvaxerski2023-07-201-0/+1
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* Debug: add tracyvaxerski2023-07-201-0/+2
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* opengl: adjust blend and reduce the usage of clearvaxerski2023-07-201-0/+3
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* toplevelexport: support dmabuf + various fixesvaxerski2023-07-201-0/+1
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* internal: Wrap regions (#2750)Vaxry2023-07-191-9/+11
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* render: move lastFrameDamage to CMonitorvaxerski2023-07-101-2/+0
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* Allow setting alpha value for ignorezero layer rule (#2477)end-42023-06-111-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * rename ignorezero to ignorealpha * allow setting ignorealpha value This commit allows setting a float value (0-1) for the ignorealpha layer rule. Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland. * add brackets i forgot to add * prevent crash with invalid ignorealpha value prevents hyprland from immediately crashing with invalid ignorealpha layer rule does not log * don't try to set ignoreAlphaValue if alpha value not specified * add catch to try, reintroduce ignorezero - added catch after try cuz i was an idiot - re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change * add logging for failed ignorealpha layer rule * fix get ignorealpha's get VALUE * check npos and use empty() * rename VALUE cuz no longer const * format Shader.hpp
* Added some workspace-specific rules (#1986)levnikmyskin2023-05-011-3/+2
| | | | | | | | | | | | | | | | | | | | | | * added some workspace-specific rules * added some worskpace-specific rules, with windowrule like syntax * monitor is not mandatory anymore * pointers to config are now static * fixed optional WorkspaceRule fields * Windows can now specify border size * removed CHyprOpenGLImpl::renderBorder borderSize default value * stuff --------- Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com> Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
* Renderer: add init animationvaxerski2023-05-011-0/+1
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* opengl: keep current rendered workspace in renderDatavaxerski2023-04-171-1/+2
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* Render: add cursor_zoomvaxerski2023-04-161-0/+2
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* renderer: add support for rendering workspacesvaxerski2023-04-121-1/+14
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* debug: added manual_crashvaxerski2023-04-041-2/+2
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* LS: add blur and ignorezero rulesvaxerski2023-03-171-1/+9
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* Optionally expose time to screen shaders (#1700)scorpion-262023-03-051-0/+2
| | | | | | | | | * Optionally expose time to screen shaders Since that collides with damage tracking, it will only be done, when damage tracking is disabled, meaning this comes at no cost for everyone not using time. * Rename m_Timer to m_tGlobalTimer
* opengl: use a passthru shader for final wlr copyvaxerski2023-03-041-0/+1
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* Renderer: Nuke onWindowResize{start/end}vaxerski2023-03-031-3/+0
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* touch up the clang format and format all filesvaxerski2022-12-201-14/+14
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* fix blur damage spam on no blurred windowsvaxerski2022-12-181-15/+16
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* Added clang format (#1239)Vaxry2022-12-161-80/+75
| | | * clang-format stuff and format files
* blur xray for layers (#1158)Flafy2022-12-041-1/+1
| | | | | * feat: apply blur_xray to non window surfaces * don't blur optimize bottom and background layers
* Added screen shadersvaxerski2022-12-011-2/+9
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* added border gradientsvaxerski2022-11-261-1/+3
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* remove resize transitionsvaxerski2022-11-221-1/+0
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* Fix resize transitions on multimon + transformedvaxerski2022-11-061-0/+4
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* Added resize transitionsvaxerski2022-11-061-0/+5
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* Change matrixProjection function stop use matrixFlip180 everywhere.Felix Dick2022-10-101-5/+0
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* Added clipping support, clip windows on slide animvaxerski2022-10-071-0/+2
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* include shaders only in opengl.cppvaxerski2022-09-301-1/+0
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* Shift splash up if monitor has wider ratio than bgTexture.Felix Dick2022-09-291-3/+2
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* Added monitor mirroringvaxerski2022-09-131-2/+7
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