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path: root/src/render/OpenGL.hpp
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* Change matrixProjection function stop use matrixFlip180 everywhere.Felix Dick2022-10-101-5/+0
* Added clipping support, clip windows on slide animvaxerski2022-10-071-0/+2
* include shaders only in opengl.cppvaxerski2022-09-301-1/+0
* Shift splash up if monitor has wider ratio than bgTexture.Felix Dick2022-09-291-3/+2
* Added monitor mirroringvaxerski2022-09-131-2/+7
* fix blur on transformed displaysvaxerski2022-09-041-3/+3
* Added window dimmingvaxerski2022-08-301-1/+1
* compile shaders for every context separatelyvaxerski2022-08-111-11/+13
* fix new blur optimizations with non-full damagevaxerski2022-08-011-0/+1
* fixes to the new blur systemvaxerski2022-08-011-0/+2
* added decoration:blur_new_optimizationsvaxerski2022-08-011-0/+7
* contain for the hyprland default bgvaxerski2022-07-311-0/+2
* added DPMSvaxerski2022-07-271-6/+6
* Added splashesvaxerski2022-07-101-0/+4
* fix chromium part 1vaxerski2022-07-041-4/+3
* added CPU uniform location lookup optimizationvaxerski2022-06-301-1/+1
* optimization + revert one oopsievaxerski2022-06-291-8/+10
* rewritten borders, fixed msaavaxerski2022-06-261-4/+5
* fix fade with decovaxerski2022-06-251-1/+1
* added drop shadowsvaxerski2022-06-251-0/+2
* Fixed oversized apps' incorrect layoutvaxerski2022-06-221-2/+6
* fix borders sometimes disappearing on certain windowsvaxerski2022-06-211-0/+1
* Added antialiasing to outer edgesvaxerski2022-06-021-1/+1
* Added basic monitor transforms, has bugsvaxerski2022-05-291-0/+1
* include egl in includes.hppvaxerski2022-05-251-1/+0
* What the fuck is going on with git, fix the entire scaling mergevaxerski2022-05-181-1/+3
* Revert "Merge pull request #88 from vaxerski/scaling"vaxerski2022-05-181-3/+1
* Merge branch 'main' into scalingvaxerski2022-05-181-7/+7
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| * borders are now gangstavaxerski2022-05-171-7/+7
* | fix fadeoutvaxerski2022-05-161-1/+3
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* Fadein/out now applies to layersurfaces toovaxerski2022-05-141-0/+3
* optimized texture renderingvaxerski2022-05-101-2/+2
* Optimize blur massively and some fixesvaxerski2022-05-091-2/+2
* Fix blur leaving strokes on full damage trackingvaxerski2022-05-061-0/+2
* Major blur rework: optimization & fixesvaxerski2022-05-021-0/+11
* Added dynamic monitor rulesvaxerski2022-04-191-0/+2
* Don't blur behind opaque pixelsvaxerski2022-04-171-1/+1
* renderer fixesvaxerski2022-04-141-0/+1
* added basic damage trackingvaxerski2022-04-141-4/+10
* fixed blur rendering, stencil and gles3vaxerski2022-04-111-1/+8
* Added default background as a PNGvaxerski2022-04-101-0/+3
* Added blurring 🎉vaxerski2022-04-091-0/+3
* Rendering now to a HyprFramebuffervaxerski2022-04-091-0/+2
* fadeout done 🎉vaxerski2022-04-051-0/+9
* Added rounded borders.vaxerski2022-04-051-0/+1
* basic window rounded cornersvaxerski2022-04-051-2/+2
* Rendering texturesvaxerski2022-04-051-0/+3
* added broken rect renderervaxerski2022-04-041-1/+15
* progressvaxerski2022-04-041-0/+48