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path: root/src/render/OpenGL.hpp
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* renderer: add decoration:blur:specialvaxerski2023-08-251-1/+2
* renderer: track fade alpha for blur if ignore opacity is truevaxerski2023-08-231-40/+41
* rules: add layer and window xray rulesvaxerski2023-08-091-2/+4
* renderer: Various Blur Improvements (#2877)Vaxry2023-08-031-0/+1
* renderer: use primitive rendering for copying buffersvaxerski2023-07-211-0/+1
* renderer: don't occlude when pre-blur is queuedvaxerski2023-07-201-0/+1
* Debug: add tracyvaxerski2023-07-201-0/+2
* opengl: adjust blend and reduce the usage of clearvaxerski2023-07-201-0/+3
* toplevelexport: support dmabuf + various fixesvaxerski2023-07-201-0/+1
* internal: Wrap regions (#2750)Vaxry2023-07-191-9/+11
* render: move lastFrameDamage to CMonitorvaxerski2023-07-101-2/+0
* Allow setting alpha value for ignorezero layer rule (#2477)end-42023-06-111-7/+8
* Added some workspace-specific rules (#1986)levnikmyskin2023-05-011-3/+2
* Renderer: add init animationvaxerski2023-05-011-0/+1
* opengl: keep current rendered workspace in renderDatavaxerski2023-04-171-1/+2
* Render: add cursor_zoomvaxerski2023-04-161-0/+2
* renderer: add support for rendering workspacesvaxerski2023-04-121-1/+14
* debug: added manual_crashvaxerski2023-04-041-2/+2
* LS: add blur and ignorezero rulesvaxerski2023-03-171-1/+9
* Optionally expose time to screen shaders (#1700)scorpion-262023-03-051-0/+2
* opengl: use a passthru shader for final wlr copyvaxerski2023-03-041-0/+1
* Renderer: Nuke onWindowResize{start/end}vaxerski2023-03-031-3/+0
* touch up the clang format and format all filesvaxerski2022-12-201-14/+14
* fix blur damage spam on no blurred windowsvaxerski2022-12-181-15/+16
* Added clang format (#1239)Vaxry2022-12-161-80/+75
* blur xray for layers (#1158)Flafy2022-12-041-1/+1
* Added screen shadersvaxerski2022-12-011-2/+9
* added border gradientsvaxerski2022-11-261-1/+3
* remove resize transitionsvaxerski2022-11-221-1/+0
* Fix resize transitions on multimon + transformedvaxerski2022-11-061-0/+4
* Added resize transitionsvaxerski2022-11-061-0/+5
* Change matrixProjection function stop use matrixFlip180 everywhere.Felix Dick2022-10-101-5/+0
* Added clipping support, clip windows on slide animvaxerski2022-10-071-0/+2
* include shaders only in opengl.cppvaxerski2022-09-301-1/+0
* Shift splash up if monitor has wider ratio than bgTexture.Felix Dick2022-09-291-3/+2
* Added monitor mirroringvaxerski2022-09-131-2/+7
* fix blur on transformed displaysvaxerski2022-09-041-3/+3
* Added window dimmingvaxerski2022-08-301-1/+1
* compile shaders for every context separatelyvaxerski2022-08-111-11/+13
* fix new blur optimizations with non-full damagevaxerski2022-08-011-0/+1
* fixes to the new blur systemvaxerski2022-08-011-0/+2
* added decoration:blur_new_optimizationsvaxerski2022-08-011-0/+7
* contain for the hyprland default bgvaxerski2022-07-311-0/+2
* added DPMSvaxerski2022-07-271-6/+6
* Added splashesvaxerski2022-07-101-0/+4
* fix chromium part 1vaxerski2022-07-041-4/+3
* added CPU uniform location lookup optimizationvaxerski2022-06-301-1/+1
* optimization + revert one oopsievaxerski2022-06-291-8/+10
* rewritten borders, fixed msaavaxerski2022-06-261-4/+5
* fix fade with decovaxerski2022-06-251-1/+1