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render
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OpenGL.hpp
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Author
Age
Files
Lines
*
opengl: report shader compilation errors from screen_shader (#5138)
jill
2024-03-21
1
-0
/
+1
*
layers: add fully featured animations
Vaxry
2024-02-28
1
-1
/
+1
*
renderer: nuke lastFrameDamage and rework finalDamage
Vaxry
2024-02-23
1
-1
/
+4
*
renderer: Add new background infrastructure
Vaxry
2024-01-29
1
-4
/
+2
*
opengl: add renderdata.forceIntrospection
vaxerski
2024-01-07
1
-0
/
+1
*
renderer: overhaul renderModifData
vaxerski
2024-01-07
1
-2
/
+11
*
style/ci: apply clang-format and verify it in ci (#4039)
François Conzelmann
2023-12-06
1
-2
/
+1
*
renderer: use xray for background blur on small() surfaces
Vaxry
2023-12-06
1
-3
/
+2
*
screencopy: use buffer format for glReadPixels
Vaxry
2023-12-04
1
-43
/
+52
*
opengl: fix nvidia read formats
Vaxry
2023-12-02
1
-0
/
+4
*
screencopy: fix shm exports with 10-bit
Vaxry
2023-12-01
1
-0
/
+2
*
deps: update wlroots
Vaxry
2023-11-30
1
-3
/
+4
*
renderer: use occlusion checks for buffer clear
Vaxry
2023-11-26
1
-1
/
+2
*
opengl: better checking for required introspection
vaxerski
2023-11-24
1
-3
/
+4
*
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Vaxry
2023-11-24
1
-7
/
+15
*
opengl: switch to black-and-white for alpha mattes
Vaxry
2023-11-09
1
-1
/
+1
*
renderer: added new customization options to the blur shaders (#3650)
Visual-Dawg
2023-11-06
1
-0
/
+1
*
renderer: allow transform enabling from outside opengl
Vaxry
2023-11-04
1
-3
/
+3
*
shadows: fix on transformed
Vaxry
2023-11-04
1
-1
/
+5
*
Internal: Hyprland box implementation (#3755)
Vaxry
2023-11-04
1
-13
/
+13
*
Decos: Window decoration flags, shadow improvements (#3739)
Vaxry
2023-11-04
1
-1
/
+1
*
renderer: add transformers
Vaxry
2023-10-21
1
-0
/
+7
*
shaders: support changing the outer radius of borders independently
Vaxry
2023-10-19
1
-1
/
+1
*
renderer: add decoration:blur:special
vaxerski
2023-08-25
1
-1
/
+2
*
renderer: track fade alpha for blur if ignore opacity is true
vaxerski
2023-08-23
1
-40
/
+41
*
rules: add layer and window xray rules
vaxerski
2023-08-09
1
-2
/
+4
*
renderer: Various Blur Improvements (#2877)
Vaxry
2023-08-03
1
-0
/
+1
*
renderer: use primitive rendering for copying buffers
vaxerski
2023-07-21
1
-0
/
+1
*
renderer: don't occlude when pre-blur is queued
vaxerski
2023-07-20
1
-0
/
+1
*
Debug: add tracy
vaxerski
2023-07-20
1
-0
/
+2
*
opengl: adjust blend and reduce the usage of clear
vaxerski
2023-07-20
1
-0
/
+3
*
toplevelexport: support dmabuf + various fixes
vaxerski
2023-07-20
1
-0
/
+1
*
internal: Wrap regions (#2750)
Vaxry
2023-07-19
1
-9
/
+11
*
render: move lastFrameDamage to CMonitor
vaxerski
2023-07-10
1
-2
/
+0
*
Allow setting alpha value for ignorezero layer rule (#2477)
end-4
2023-06-11
1
-7
/
+8
*
Added some workspace-specific rules (#1986)
levnikmyskin
2023-05-01
1
-3
/
+2
*
Renderer: add init animation
vaxerski
2023-05-01
1
-0
/
+1
*
opengl: keep current rendered workspace in renderData
vaxerski
2023-04-17
1
-1
/
+2
*
Render: add cursor_zoom
vaxerski
2023-04-16
1
-0
/
+2
*
renderer: add support for rendering workspaces
vaxerski
2023-04-12
1
-1
/
+14
*
debug: added manual_crash
vaxerski
2023-04-04
1
-2
/
+2
*
LS: add blur and ignorezero rules
vaxerski
2023-03-17
1
-1
/
+9
*
Optionally expose time to screen shaders (#1700)
scorpion-26
2023-03-05
1
-0
/
+2
*
opengl: use a passthru shader for final wlr copy
vaxerski
2023-03-04
1
-0
/
+1
*
Renderer: Nuke onWindowResize{start/end}
vaxerski
2023-03-03
1
-3
/
+0
*
touch up the clang format and format all files
vaxerski
2022-12-20
1
-14
/
+14
*
fix blur damage spam on no blurred windows
vaxerski
2022-12-18
1
-15
/
+16
*
Added clang format (#1239)
Vaxry
2022-12-16
1
-80
/
+75
*
blur xray for layers (#1158)
Flafy
2022-12-04
1
-1
/
+1
*
Added screen shaders
vaxerski
2022-12-01
1
-2
/
+9
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