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path: root/src/render/OpenGL.hpp
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* include shaders only in opengl.cppvaxerski2022-09-301-1/+0
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* Shift splash up if monitor has wider ratio than bgTexture.Felix Dick2022-09-291-3/+2
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* Added monitor mirroringvaxerski2022-09-131-2/+7
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* fix blur on transformed displaysvaxerski2022-09-041-3/+3
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* Added window dimmingvaxerski2022-08-301-1/+1
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* compile shaders for every context separatelyvaxerski2022-08-111-11/+13
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* fix new blur optimizations with non-full damagevaxerski2022-08-011-0/+1
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* fixes to the new blur systemvaxerski2022-08-011-0/+2
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* added decoration:blur_new_optimizationsvaxerski2022-08-011-0/+7
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* contain for the hyprland default bgvaxerski2022-07-311-0/+2
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* added DPMSvaxerski2022-07-271-6/+6
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* Added splashesvaxerski2022-07-101-0/+4
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* fix chromium part 1vaxerski2022-07-041-4/+3
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* added CPU uniform location lookup optimizationvaxerski2022-06-301-1/+1
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* optimization + revert one oopsievaxerski2022-06-291-8/+10
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* rewritten borders, fixed msaavaxerski2022-06-261-4/+5
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* fix fade with decovaxerski2022-06-251-1/+1
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* added drop shadowsvaxerski2022-06-251-0/+2
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* Fixed oversized apps' incorrect layoutvaxerski2022-06-221-2/+6
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* fix borders sometimes disappearing on certain windowsvaxerski2022-06-211-0/+1
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* Added antialiasing to outer edgesvaxerski2022-06-021-1/+1
| | | | simplified, stupidly fast MSAA for rounded edges
* Added basic monitor transforms, has bugsvaxerski2022-05-291-0/+1
| | | | | blur doesnt work on transformed outputs full damage tracking issues
* include egl in includes.hppvaxerski2022-05-251-1/+0
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* What the fuck is going on with git, fix the entire scaling mergevaxerski2022-05-181-1/+3
| | | | This reverts commit 5b15d3b4f43e816b8ff9feefb2e331beebe7e0e1.
* Revert "Merge pull request #88 from vaxerski/scaling"vaxerski2022-05-181-3/+1
| | | | | This reverts commit f68ddc382a2b009dc19491277f6328addcdb8336, reversing changes made to ba573a529afdbf368aa632cf70b41c9a0595578b.
* Merge branch 'main' into scalingvaxerski2022-05-181-7/+7
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| * borders are now gangstavaxerski2022-05-171-7/+7
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* | fix fadeoutvaxerski2022-05-161-1/+3
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* Fadein/out now applies to layersurfaces toovaxerski2022-05-141-0/+3
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* optimized texture renderingvaxerski2022-05-101-2/+2
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* Optimize blur massively and some fixesvaxerski2022-05-091-2/+2
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* Fix blur leaving strokes on full damage trackingvaxerski2022-05-061-0/+2
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* Major blur rework: optimization & fixesvaxerski2022-05-021-0/+11
| | | | Blur should be considerably faster now and work on full damage tracking
* Added dynamic monitor rulesvaxerski2022-04-191-0/+2
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* Don't blur behind opaque pixelsvaxerski2022-04-171-1/+1
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* renderer fixesvaxerski2022-04-141-0/+1
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* added basic damage trackingvaxerski2022-04-141-4/+10
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* fixed blur rendering, stencil and gles3vaxerski2022-04-111-1/+8
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* Added default background as a PNGvaxerski2022-04-101-0/+3
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* Added blurring 🎉vaxerski2022-04-091-0/+3
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* Rendering now to a HyprFramebuffervaxerski2022-04-091-0/+2
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* fadeout done 🎉vaxerski2022-04-051-0/+9
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* Added rounded borders.vaxerski2022-04-051-0/+1
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* basic window rounded cornersvaxerski2022-04-051-2/+2
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* Rendering texturesvaxerski2022-04-051-0/+3
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* added broken rect renderervaxerski2022-04-041-1/+15
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* progressvaxerski2022-04-041-0/+48