| Commit message (Collapse) | Author | Age | Files | Lines |
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Cleanup some unneeded includes to speed up compilation
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ref #9031
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renderer: Add supercircular shadows and borders
config: Add rounding_power to default and example configs
rule: add `roundingpower` window rule
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fixes #8938
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moves the text renderer to the unified opengl impl
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fixes #8918
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This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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This adds a .clang-tidy file for us.
It's not a strict requirement to be compliant, but I tuned it to be alright.
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* Meson: add hyprgraphics
* Nix: add hyprgraphics
* CI/setup_base: get hyprgraphics-git
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture.
Additionally, warn the user assets failed to load.
Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
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ref #8221
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* move monitors to sp
* XD
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* Meson: require hyprutils >= 0.2.3
* flake.lock: update hyprutils
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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Enables explicit sync by default for most platforms
`misc:no_direct_scanout` -> `render:direct_scanout`
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undefined behaviour (#7101)
* protocols: avoid undefined behaviour in C macro
to safely use wl_container_of with a class the class has to be no
virtual functions, no inheritance, and uniform access control (e.g all
public)
work around this by putting this into a destroywrapper struct.
* opengl: clean memory on destruction
add a destructor and free the allocated memory and close the fd
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stop loading 20MB images every time, dumbass
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a neat EXT
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Moves Hyprland from wlroots to aquamarine for the backend.
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Signed-off-by: Vaxry <vaxry@vaxry.net>
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com>
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com>
Co-authored-by: Tom Englund <tomenglund26@gmail.com>
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com>
Co-authored-by: diniamo <diniamo53@gmail.com>
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Moves CRegion, CBox and Vector2D over to hyprutils.
Requires hyprutils>=0.1.4
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ref #6485
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* wayland/core/dmabuf: move to new impl
it's the final countdown
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This moves wlr_cursor to a completely new impl mostly under
CPointerManager
Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
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moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
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Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
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* Window storage rework - part 1
* format
* remove useless include
* fix pch
* format
* fix crash in dwindle
* fix vram leak
* prefer .expired() for bool checks
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(#5697)
* renderer: transform mirror buffer and preserve mirror aspect ratio
* renderer: render mirrors directly from offloadFB
* renderer: fix formatting
* renderer: use monitorMirrorFB again, but properly damage mirrors
* renderer: clean mirrors after reload and support cursor zoom mirroring
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* refactor workspaces to use ptrs
* clang-format
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* opengl: report shader compilation errors from screen_shader
* opengl: prefer .data()
* opengl: move shader error logging to logError
* opengl: quick glGetShaderiv -> glGetProgramiv fix
* opengl: typo fix
* opengl: format fixes
* opengl: minor compile fixes
* opengl: logError -> logShaderError
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Adds configs and layerrules to handle them
alas fixes #981
I have cooked
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this fucking SUCKED
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Adds new backgrounds from the winners of the contest
Rewrites how it works
Allows high color precision PNGs (RGB32F precisely)
Fixes a small bug in renderTextureInternalWithDamage
Nukes misc:force_hypr_chan
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* style: apply clang-format
* ci: add new clang-format job to CI
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ref #4050
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fixes #4029
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fixes #4023
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fixes #4019
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performance woo
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Also updates wlroots
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also fixes shadows on 10b
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