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path: root/src/render/OpenGL.cpp
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* fix incorrect snapshot calc for scaled outputsvaxerski2022-06-291-2/+2
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* update wlroots depvaxerski2022-06-281-1/+1
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* added decoration:shadow_offsetvaxerski2022-06-261-2/+0
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* rewritten borders, fixed msaavaxerski2022-06-261-84/+72
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* fix fade with decovaxerski2022-06-251-2/+2
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* added drop shadowsvaxerski2022-06-251-0/+68
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* added noblurvaxerski2022-06-241-1/+1
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* fix janky pixel maths with scaled texturesvaxerski2022-06-241-2/+2
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* dont scale thick in bordervaxerski2022-06-241-1/+1
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* Fixed oversized apps' incorrect layoutvaxerski2022-06-221-10/+30
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* fix borders sometimes disappearing on certain windowsvaxerski2022-06-211-13/+27
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* optimize config calls in often called areasvaxerski2022-06-071-12/+20
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* fixed a typo, will boost performance on opaque windows with blurvaxerski2022-06-071-2/+4
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* Added antialiasing to outer edgesvaxerski2022-06-021-2/+4
| | | | simplified, stupidly fast MSAA for rounded edges
* fix border size on scaled outputsvaxerski2022-05-311-1/+1
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* Added fullscreen types, maximize and fullvaxerski2022-05-291-3/+3
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* Added basic monitor transforms, has bugsvaxerski2022-05-291-10/+23
| | | | | blur doesnt work on transformed outputs full damage tracking issues
* Added blur_ignore_opacityvaxerski2022-05-281-2/+2
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* Fix closing anims on multimonvaxerski2022-05-281-2/+2
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* Added closing animations (reverse of open)vaxerski2022-05-281-1/+8
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* fix for latest wlrootsvaxerski2022-05-251-2/+2
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* fixed borders on no blurvaxerski2022-05-191-8/+46
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* And now fix the placeholdervaxerski2022-05-181-2/+2
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* What the fuck is going on with git, fix the entire scaling mergevaxerski2022-05-181-36/+37
| | | | This reverts commit 5b15d3b4f43e816b8ff9feefb2e331beebe7e0e1.
* Revert "Merge pull request #88 from vaxerski/scaling"vaxerski2022-05-181-37/+36
| | | | | This reverts commit f68ddc382a2b009dc19491277f6328addcdb8336, reversing changes made to ba573a529afdbf368aa632cf70b41c9a0595578b.
* Merge branch 'main' into scalingvaxerski2022-05-181-107/+64
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| * fix border geometryvaxerski2022-05-171-0/+2
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| * fix fade blurvaxerski2022-05-171-1/+1
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| * borders are now gangstavaxerski2022-05-171-103/+62
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| * Added workspace fade transitionvaxerski2022-05-161-4/+1
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* | fix fadeoutvaxerski2022-05-161-16/+18
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* | fixed blur and shitvaxerski2022-05-161-5/+5
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* | added scaling (dt broken)vaxerski2022-05-161-19/+19
|/ | | | damage tracking on full is broken
* adjust blur radiusvaxerski2022-05-141-1/+1
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* Fadein/out now applies to layersurfaces toovaxerski2022-05-141-1/+72
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* optimized texture renderingvaxerski2022-05-101-30/+20
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* fix yesterday's commitvaxerski2022-05-101-5/+12
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* Optimize blur massively and some fixesvaxerski2022-05-091-6/+21
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* Fix blur leaving strokes on full damage trackingvaxerski2022-05-061-19/+11
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* fix kb stuffvaxerski2022-05-061-1/+1
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* render border with damagevaxerski2022-05-041-1/+10
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* Reject blur rendering on empty damagevaxerski2022-05-021-7/+7
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* fix kawase oopsievaxerski2022-05-021-8/+2
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* Major blur rework: optimization & fixesvaxerski2022-05-021-63/+141
| | | | Blur should be considerably faster now and work on full damage tracking
* Switched old blur to dual kawasevaxerski2022-04-241-62/+73
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* New animation systemvaxerski2022-04-231-1/+1
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* Added dynamic monitor rulesvaxerski2022-04-191-1/+12
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* store scale and scale windows with monitorvaxerski2022-04-171-2/+6
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* Don't blur behind opaque pixelsvaxerski2022-04-171-8/+11
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* fixed some nested render bugsvaxerski2022-04-141-4/+4
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