| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | added blur_xray | vaxerski | 2022-12-02 | 1 | -3/+6 | |
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| * | fix crash with invalid frag dynamic shaders | vaxerski | 2022-12-01 | 1 | -2/+2 | |
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| * | Added screen shaders | vaxerski | 2022-12-01 | 1 | -38/+105 | |
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| * | fix minor issues with blur w/o new optim | vaxerski | 2022-11-29 | 1 | -1/+10 | |
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| * | fix double free | vaxerski | 2022-11-29 | 1 | -1/+0 | |
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| * | clean up blur code and fix minor issues | vaxerski | 2022-11-28 | 1 | -27/+27 | |
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| * | fix minor issues with blur_new_optimize | vaxerski | 2022-11-28 | 1 | -3/+43 | |
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| * | Added handling more special workspaces | vaxerski | 2022-11-27 | 1 | -1/+1 | |
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| * | fix transformed border thickness | vaxerski | 2022-11-26 | 1 | -1/+2 | |
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| * | allow 360 degrees of freedom in gradients | vaxerski | 2022-11-26 | 1 | -1/+1 | |
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| * | optimize data feeding to gradient renderer | vaxerski | 2022-11-26 | 1 | -12/+5 | |
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| * | added border gradients | vaxerski | 2022-11-26 | 1 | -18/+26 | |
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| * | remove resize transitions | vaxerski | 2022-11-22 | 1 | -18/+0 | |
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| * | Unify rounding shaders | vaxerski | 2022-11-21 | 1 | -11/+14 | |
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| * | fix up formatting | vaxerski | 2022-11-07 | 1 | -6/+6 | |
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| * | Added resize transitions | vaxerski | 2022-11-06 | 1 | -8/+88 | |
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| * | remove old comments | vaxerski | 2022-11-02 | 1 | -6/+0 | |
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| * | remove redundant check | vaxerski | 2022-10-28 | 1 | -12/+0 | |
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| * | guard primaryFB tex in end() | vaxerski | 2022-10-28 | 1 | -0/+12 | |
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| * | Transpose matrices on LEGACY_RENDERER | vaxerski | 2022-10-22 | 1 | -0/+25 | |
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| * | Add windowrules for noblur and noshadow (#884) | Kainoa Kanter | 2022-10-20 | 1 | -1/+1 | |
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| * | render layer snapshot without blur | vaxerski | 2022-10-19 | 1 | -0/+5 | |
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| * | rework focus system to be more safe and faster | vaxerski | 2022-10-14 | 1 | -2/+2 | |
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| * | Merge branch 'main' into simplify_matrix_calculations | Felix Dick | 2022-10-10 | 1 | -2/+9 | |
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| | * | ensure texture safety in clearWithTex() | vaxerski | 2022-10-09 | 1 | -1/+9 | |
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| * | | Change matrixProjection function stop use matrixFlip180 everywhere. | Felix Dick | 2022-10-10 | 1 | -4/+0 | |
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| * | | Let openGL transpose the matrixes for us. | Felix Dick | 2022-10-10 | 1 | -14/+5 | |
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| * | inverse_transform the box in renderRectWithDamage. | Felix Dick | 2022-10-09 | 1 | -2/+6 | |
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| * | Check earlier if pixman regions are empty. | Felix Dick | 2022-10-08 | 1 | -51/+54 | |
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| * | Merge pull request #811 from Dickby/add_missing_pixman_region32_fini | Vaxry | 2022-10-07 | 1 | -0/+2 | |
| |\ | | | | | Add missing pixman_region32_fini. | |||||
| | * | Add missing pixman_region32_fini. | Felix Dick | 2022-10-07 | 1 | -0/+2 | |
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| * | | fix a VRAM leak in destroyMonitorResources | vaxerski | 2022-10-07 | 1 | -0/+4 | |
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| * | | release all fbs in destroyMonitorResources | vaxerski | 2022-10-07 | 1 | -0/+3 | |
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| * | Transform the box data send to texture shaders. | Felix Dick | 2022-10-07 | 1 | -7/+7 | |
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| * | Added clipping support, clip windows on slide anim | vaxerski | 2022-10-07 | 1 | -20/+84 | |
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| * | Remove texcoord from QUADFRAGSRC. | Felix Dick | 2022-10-05 | 1 | -1/+0 | |
| | | | | | | | | texcoord is unused in the rounding part of the textureshaders. QUADFRAGSRC isn't using that variable inside the non rounding code. Because of that opengl optimizes that variable out, and is complaining if glGetAttribLocation is called on it. | |||||
| * | Merge pull request #742 from Dickby/rework_rounding_shader | Vaxry | 2022-10-04 | 1 | -10/+4 | |
| |\ | | | | | Rework rounding shader | |||||
| | * | Merge branch 'main' into fix_rounding_in_size_changing_windows | Felix Dick | 2022-09-30 | 1 | -10/+12 | |
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| | * | | Send absolute screen coordinates to texture shaders. | Felix Dick | 2022-09-29 | 1 | -6/+3 | |
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| | * | | Don't pass bottomRight to textureShaders compute it within. | Felix Dick | 2022-09-29 | 1 | -4/+0 | |
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| | * | | Merge branch 'main' into rework_rounding_shader | Felix Dick | 2022-09-29 | 1 | -27/+30 | |
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| | * | | | Avoid 38 files to compile every time a shader is modified. | Felix Dick | 2022-09-28 | 1 | -0/+1 | |
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| * | | | | fix crash | vaxerski | 2022-10-01 | 1 | -0/+2 | |
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| * | | | | include shaders only in opengl.cpp | vaxerski | 2022-09-30 | 1 | -0/+1 | |
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| * | | | | remove redundant attrib setting | vaxerski | 2022-09-30 | 1 | -2/+0 | |
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| * | | | Merge branch 'main' into fix_bordersize_again | Felix Dick | 2022-09-29 | 1 | -27/+30 | |
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| | * | | Shift splash up if monitor has wider ratio than bgTexture. | Felix Dick | 2022-09-29 | 1 | -27/+28 | |
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| | * | | Scale the cairo matrix to fit the monitor dimensions. | Felix Dick | 2022-09-26 | 1 | -0/+2 | |
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| * | | Change scaledBorderSize to int. | Felix Dick | 2022-09-29 | 1 | -1/+1 | |
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| * | | Scale the border size, revert the window scaling according to border | Felix Dick | 2022-09-26 | 1 | -10/+12 | |
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