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path: root/src/render/OpenGL.cpp
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* added blur_xrayvaxerski2022-12-021-3/+6
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* fix crash with invalid frag dynamic shadersvaxerski2022-12-011-2/+2
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* Added screen shadersvaxerski2022-12-011-38/+105
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* fix minor issues with blur w/o new optimvaxerski2022-11-291-1/+10
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* fix double freevaxerski2022-11-291-1/+0
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* clean up blur code and fix minor issuesvaxerski2022-11-281-27/+27
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* fix minor issues with blur_new_optimizevaxerski2022-11-281-3/+43
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* Added handling more special workspacesvaxerski2022-11-271-1/+1
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* fix transformed border thicknessvaxerski2022-11-261-1/+2
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* allow 360 degrees of freedom in gradientsvaxerski2022-11-261-1/+1
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* optimize data feeding to gradient renderervaxerski2022-11-261-12/+5
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* added border gradientsvaxerski2022-11-261-18/+26
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* remove resize transitionsvaxerski2022-11-221-18/+0
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* Unify rounding shadersvaxerski2022-11-211-11/+14
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* fix up formattingvaxerski2022-11-071-6/+6
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* Added resize transitionsvaxerski2022-11-061-8/+88
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* remove old commentsvaxerski2022-11-021-6/+0
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* remove redundant checkvaxerski2022-10-281-12/+0
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* guard primaryFB tex in end()vaxerski2022-10-281-0/+12
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* Transpose matrices on LEGACY_RENDERERvaxerski2022-10-221-0/+25
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* Add windowrules for noblur and noshadow (#884)Kainoa Kanter2022-10-201-1/+1
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* render layer snapshot without blurvaxerski2022-10-191-0/+5
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* rework focus system to be more safe and fastervaxerski2022-10-141-2/+2
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* Merge branch 'main' into simplify_matrix_calculationsFelix Dick2022-10-101-2/+9
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| * ensure texture safety in clearWithTex()vaxerski2022-10-091-1/+9
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* | Change matrixProjection function stop use matrixFlip180 everywhere.Felix Dick2022-10-101-4/+0
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* | Let openGL transpose the matrixes for us.Felix Dick2022-10-101-14/+5
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* inverse_transform the box in renderRectWithDamage.Felix Dick2022-10-091-2/+6
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* Check earlier if pixman regions are empty.Felix Dick2022-10-081-51/+54
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* Merge pull request #811 from Dickby/add_missing_pixman_region32_finiVaxry2022-10-071-0/+2
|\ | | | | Add missing pixman_region32_fini.
| * Add missing pixman_region32_fini.Felix Dick2022-10-071-0/+2
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* | fix a VRAM leak in destroyMonitorResourcesvaxerski2022-10-071-0/+4
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* | release all fbs in destroyMonitorResourcesvaxerski2022-10-071-0/+3
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* Transform the box data send to texture shaders.Felix Dick2022-10-071-7/+7
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* Added clipping support, clip windows on slide animvaxerski2022-10-071-20/+84
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* Remove texcoord from QUADFRAGSRC.Felix Dick2022-10-051-1/+0
| | | | | | | texcoord is unused in the rounding part of the textureshaders. QUADFRAGSRC isn't using that variable inside the non rounding code. Because of that opengl optimizes that variable out, and is complaining if glGetAttribLocation is called on it.
* Merge pull request #742 from Dickby/rework_rounding_shaderVaxry2022-10-041-10/+4
|\ | | | | Rework rounding shader
| * Merge branch 'main' into fix_rounding_in_size_changing_windowsFelix Dick2022-09-301-10/+12
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| * | Send absolute screen coordinates to texture shaders.Felix Dick2022-09-291-6/+3
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| * | Don't pass bottomRight to textureShaders compute it within.Felix Dick2022-09-291-4/+0
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| * | Merge branch 'main' into rework_rounding_shaderFelix Dick2022-09-291-27/+30
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| * | | Avoid 38 files to compile every time a shader is modified.Felix Dick2022-09-281-0/+1
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* | | | fix crashvaxerski2022-10-011-0/+2
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* | | | include shaders only in opengl.cppvaxerski2022-09-301-0/+1
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* | | | remove redundant attrib settingvaxerski2022-09-301-2/+0
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* | | Merge branch 'main' into fix_bordersize_againFelix Dick2022-09-291-27/+30
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| * | Shift splash up if monitor has wider ratio than bgTexture.Felix Dick2022-09-291-27/+28
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| * | Scale the cairo matrix to fit the monitor dimensions.Felix Dick2022-09-261-0/+2
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* | Change scaledBorderSize to int.Felix Dick2022-09-291-1/+1
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* | Scale the border size, revert the window scaling according to borderFelix Dick2022-09-261-10/+12
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