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path: root/src/render/OpenGL.cpp
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* opengl: fix missed makeEGLCurrentVaxry2023-11-301-1/+3
| | | | fixes #3998
* deps: update wlrootsVaxry2023-11-301-79/+39
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* opengl: tiled special require introspectionVaxry2023-11-261-1/+1
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* opengl: check for introspection on special_blurVaxry2023-11-251-3/+16
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* opengl: fix window introspection checkVaxry2023-11-251-3/+4
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* opengl: fix xray modes in introspection checks for lsVaxry2023-11-251-1/+8
| | | | fixes #3953
* opengl: require introspection on mirroringVaxry2023-11-251-1/+1
| | | | fixes #3939
* opengl: better checking for required introspectionvaxerski2023-11-241-3/+43
| | | | performance woo
* renderer: fix inverseOpaque calcs in renderWithBlurvaxerski2023-11-241-1/+2
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* renderer: Move to a full Hyprland GL rendering pipeline (#3920)Vaxry2023-11-241-45/+64
| | | Also updates wlroots
* opengl: Don't use wrong shader just because it's GLES (#3867)Dickby2023-11-161-1/+1
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* renderer: don't make snapshots of invisible windows on closevaxerski2023-11-161-0/+3
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* decorations: Decoration Positioner (#3800)Vaxry2023-11-111-2/+2
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* opengl: switch to black-and-white for alpha mattesVaxry2023-11-091-2/+2
| | | | also fixes shadows on 10b
* opengl: remove unused alpha matte from shadowVaxry2023-11-091-15/+12
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* renderer: added new customization options to the blur shaders (#3650)Visual-Dawg2023-11-061-30/+47
| | | Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
* renderer: properly set currentFB on snapshot rendersVaxry2023-11-041-0/+6
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* renderer: allow transform enabling from outside openglVaxry2023-11-041-0/+4
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* shadows: fix on transformedVaxry2023-11-041-25/+70
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* Internal: Hyprland box implementation (#3755)Vaxry2023-11-041-76/+63
| | | | | | | * box impl * remove unused operators * missed applyfromwlr
* Decos: Window decoration flags, shadow improvements (#3739)Vaxry2023-11-041-13/+40
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* renderer: properly pass 10-bit formats to openglVaxry2023-10-301-9/+9
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* hooksystem: add callbackinfo struct and cancellable eventsVaxry2023-10-211-1/+1
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* renderer: add transformersVaxry2023-10-211-0/+21
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* shaders: support changing the outer radius of borders independentlyVaxry2023-10-191-1/+3
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* renderer: cast std::clamp args to be of the same type (#3589)Jan Beich2023-10-171-1/+1
| | | | | | | | | | | src/render/OpenGL.cpp:1769:41: error: no matching function for call to 'clamp' const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, -1L, 2L); ^~~~~~~~~~ /usr/include/c++/v1/__algorithm/clamp.h:38:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('int64_t' (aka 'long long') vs. 'long') clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi) ^ /usr/include/c++/v1/__algorithm/clamp.h:27:1: note: candidate function template not viable: requires 4 arguments, but 3 were provided clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi, _Compare __comp) ^
* cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() ↵Philip Damianik2023-10-151-1/+1
| | | | | | | (#3572) * Replace find() with C++20 starts_with() and ends_with() * Replace find() with C++20 contains()
* renderer: add force_wallpaper instead of no_hypr_chan (#3459)DaniD3v2023-10-071-15/+19
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* renderer: nuke multisample_edges in favor of a faster algorithmvaxerski2023-09-301-73/+60
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* misc: add disable_hypr_chan option (#3343)Mihai Fufezan2023-09-171-3/+7
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* internal: Remove all `.c_str()` calls when using `std::vformat` (#3198)Philip Damianik2023-09-061-2/+2
| | | Signed-off-by: pdamianik <39028343+pdamianik@users.noreply.github.com>
* internal: Formatter rework (#3186)Vaxry2023-09-061-8/+8
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* renderer: Fix blur for passes set to 0. (#3181)Dickby2023-09-051-5/+2
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* renderer: fixup occlusion conditionsvaxerski2023-09-011-0/+2
| | | | fixes #3123 I fucking hate yall
* renderer: make contrast and brightness adjustments before renderingvaxerski2023-08-281-9/+51
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* renderer: add decoration:blur:specialvaxerski2023-08-251-3/+51
| | | | will blur behind the special ws
* renderer: track fade alpha for blur if ignore opacity is truevaxerski2023-08-231-2/+2
| | | | with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
* rules: add layer and window xray rulesvaxerski2023-08-091-6/+39
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* renderer: fully switch to premultiplied alphavaxerski2023-08-061-21/+10
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* renderer: Various Blur Improvements (#2877)Vaxry2023-08-031-17/+80
| | | | | * move blur to its own category * blur improvements, contrast, brightness, noise
* renderer: cleanup old redundancies in CFramebuffervaxerski2023-07-291-1/+1
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* renderer: reset scissor after renderTexturePrimitivevaxerski2023-07-251-0/+2
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* renderer: adjust distribution of backgroundsvaxerski2023-07-241-2/+2
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* backgrounds: add hypr chan var 2vaxerski2023-07-241-1/+2
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* render: use primitive end() only when no screen shader is presentvaxerski2023-07-231-1/+4
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* opengl: fix warnvaxerski2023-07-221-2/+0
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* renderer: use primitive rendering for copying buffersvaxerski2023-07-211-2/+58
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* background: add option to force hypr chanvaxerski2023-07-201-2/+3
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* renderer: don't occlude when pre-blur is queuedvaxerski2023-07-201-4/+8
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* tracy: add more opengl zonesvaxerski2023-07-201-0/+4
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