| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove texcoord from QUADFRAGSRC. | Felix Dick | 2022-10-05 | 1 | -1/+0 |
| | | | | | | | | texcoord is unused in the rounding part of the textureshaders. QUADFRAGSRC isn't using that variable inside the non rounding code. Because of that opengl optimizes that variable out, and is complaining if glGetAttribLocation is called on it. | ||||
| * | Merge pull request #742 from Dickby/rework_rounding_shader | Vaxry | 2022-10-04 | 1 | -10/+4 |
| |\ | | | | | Rework rounding shader | ||||
| | * | Merge branch 'main' into fix_rounding_in_size_changing_windows | Felix Dick | 2022-09-30 | 1 | -10/+12 |
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| | * | | Send absolute screen coordinates to texture shaders. | Felix Dick | 2022-09-29 | 1 | -6/+3 |
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| | * | | Don't pass bottomRight to textureShaders compute it within. | Felix Dick | 2022-09-29 | 1 | -4/+0 |
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| | * | | Merge branch 'main' into rework_rounding_shader | Felix Dick | 2022-09-29 | 1 | -27/+30 |
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| | * | | | Avoid 38 files to compile every time a shader is modified. | Felix Dick | 2022-09-28 | 1 | -0/+1 |
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| * | | | | fix crash | vaxerski | 2022-10-01 | 1 | -0/+2 |
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| * | | | | include shaders only in opengl.cpp | vaxerski | 2022-09-30 | 1 | -0/+1 |
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| * | | | | remove redundant attrib setting | vaxerski | 2022-09-30 | 1 | -2/+0 |
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| * | | | Merge branch 'main' into fix_bordersize_again | Felix Dick | 2022-09-29 | 1 | -27/+30 |
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| | * | | Shift splash up if monitor has wider ratio than bgTexture. | Felix Dick | 2022-09-29 | 1 | -27/+28 |
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| | * | | Scale the cairo matrix to fit the monitor dimensions. | Felix Dick | 2022-09-26 | 1 | -0/+2 |
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| * | | Change scaledBorderSize to int. | Felix Dick | 2022-09-29 | 1 | -1/+1 |
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| * | | Scale the border size, revert the window scaling according to border | Felix Dick | 2022-09-26 | 1 | -10/+12 |
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| * | Remove trailing whitespace. | Felix Dick | 2022-09-25 | 1 | -4/+4 |
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| * | Added monitor mirroring | vaxerski | 2022-09-13 | 1 | -2/+27 |
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| * | fix transformed blur on new optimizations | vaxerski | 2022-09-05 | 1 | -0/+2 |
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| * | fix splash positioning | vaxerski | 2022-09-05 | 1 | -1/+1 |
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| * | fix a damage issue with transformed blur | vaxerski | 2022-09-04 | 1 | -2/+2 |
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| * | fix blur on transformed displays | vaxerski | 2022-09-04 | 1 | -14/+19 |
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| * | finally fixed transformed snapshots | vaxerski | 2022-08-30 | 1 | -13/+9 |
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| * | Added window dimming | vaxerski | 2022-08-30 | 1 | -3/+19 |
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| * | fix styling in const ptrs | vaxerski | 2022-08-27 | 1 | -2/+2 |
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| * | clean up temp logic in snapshots | vaxerski | 2022-08-22 | 1 | -1/+1 |
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| * | fix LS snapshot rendering logic | vaxerski | 2022-08-22 | 1 | -6/+8 |
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| * | fix special workspace windows being xray with new optim | vaxerski | 2022-08-20 | 1 | -1/+1 |
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| * | fix wallpaper pixelation in some cases | vaxerski | 2022-08-13 | 1 | -4/+4 |
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| * | ensure egl is current in begin | vaxerski | 2022-08-12 | 1 | -0/+4 |
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| * | compile shaders for every context separately | vaxerski | 2022-08-11 | 1 | -157/+162 |
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| * | guard zero border | vaxerski | 2022-08-05 | 1 | -1/+3 |
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| * | simplify border rendering when rounding is 0 | vaxerski | 2022-08-04 | 1 | -0/+15 |
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| * | fix preWindowPass with floating as first | vaxerski | 2022-08-01 | 1 | -1/+1 |
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| * | fix new blur optimizations with non-full damage | vaxerski | 2022-08-01 | 1 | -0/+19 |
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| * | guard texid in new optimized blur | vaxerski | 2022-08-01 | 1 | -1/+1 |
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| * | optimize new blur rendering | vaxerski | 2022-08-01 | 1 | -3/+8 |
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| * | revert blur changes | vaxerski | 2022-08-01 | 1 | -32/+22 |
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| * | fix oopsie with optim | vaxerski | 2022-08-01 | 1 | -1/+1 |
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| * | don't stencil with new optimizations in blur | vaxerski | 2022-08-01 | 1 | -22/+32 |
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| * | fixes to the new blur system | vaxerski | 2022-08-01 | 1 | -6/+21 |
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| * | added decoration:blur_new_optimizations | vaxerski | 2022-08-01 | 1 | -2/+34 |
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| * | contain for the hyprland default bg | vaxerski | 2022-07-31 | 1 | -3/+26 |
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| * | fix ls fadeout on scaled | vaxerski | 2022-07-31 | 1 | -1/+1 |
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| * | added misc:damage_entire_on_snapshot | vaxerski | 2022-07-30 | 1 | -0/+10 |
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| * | fix snapshots on scaled | vaxerski | 2022-07-30 | 1 | -4/+2 |
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| * | some window fadeout fixes | vaxerski | 2022-07-30 | 1 | -1/+1 |
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| * | fix shader fix | vaxerski | 2022-07-30 | 1 | -4/+5 |
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| * | Optimize shaders | vaxerski | 2022-07-29 | 1 | -27/+64 |
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| * | added DPMS | vaxerski | 2022-07-27 | 1 | -3/+3 |
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| * | fix transformed snapshots a bit | vaxerski | 2022-07-20 | 1 | -8/+18 |
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