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path: root/src/render/OpenGL.cpp
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* Render: add cursor_zoomvaxerski2023-04-161-7/+36
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* blur: fixup optimization boolvaxerski2023-04-161-3/+2
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* renderer: add support for rendering workspacesvaxerski2023-04-121-10/+51
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* renderer: don't use simple rect on alphazero stencilvaxerski2023-04-041-1/+1
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* debug: added manual_crashvaxerski2023-04-041-4/+24
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* Renderer: fix dim easingvaxerski2023-03-301-1/+1
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* feat: add forcergbx rulevaxerski2023-03-261-1/+4
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* shaders: fix missing discardAlphaZerovaxerski2023-03-241-0/+2
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* Added overflow check for blur radius (#1847)staz2023-03-211-1/+1
| | | | | | | * internal: added overflow check for blur radius --------- Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
* internal: wrap wlr surfaces (#1822)Vaxry2023-03-201-1/+1
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* monitors: more guards for safetyvaxerski2023-03-191-0/+12
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* LS: add blur and ignorezero rulesvaxerski2023-03-171-4/+12
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* Opengl: Fix forcefully setting missing time prop to final shadervaxerski2023-03-061-1/+1
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* Optionally expose time to screen shaders (#1700)scorpion-262023-03-051-2/+19
| | | | | | | | | * Optionally expose time to screen shaders Since that collides with damage tracking, it will only be done, when damage tracking is disabled, meaning this comes at no cost for everyone not using time. * Rename m_Timer to m_tGlobalTimer
* opengl: use a passthru shader for final wlr copyvaxerski2023-03-041-5/+17
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* Renderer: Nuke onWindowResize{start/end}vaxerski2023-03-031-4/+0
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* Added an Event Hook System (#1578)Vaxry2023-02-191-0/+2
| | | | | * added an eventHookSystem * Add all socket2 events to hooks
* scale the opaque region in blurringvaxerski2023-01-311-6/+2
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* allow preblur for opaque surfaces if alpha not 1vaxerski2023-01-231-9/+10
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* clamp a instead of assertingvaxerski2023-01-071-1/+2
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* Normalize color storagevaxerski2023-01-051-16/+17
| | | | | | Colors are now normalized to 0 - 1 values instead of 0 - 255 causes calculations to be simpler and generally cleans up the codebase.
* fix damage issues with dimaround unmapvaxerski2022-12-291-0/+1
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* added dimaroundvaxerski2022-12-281-3/+17
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* touch up the clang format and format all filesvaxerski2022-12-201-8/+8
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* fix blur damage spam on no blurred windowsvaxerski2022-12-181-46/+40
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* remove damage_entire_on_snapshotvaxerski2022-12-171-18/+8
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* Added clang format (#1239)Vaxry2022-12-161-249/+250
| | | * clang-format stuff and format files
* fix blur damage issues with scaledvaxerski2022-12-121-2/+10
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* blur xray for layers (#1158)Flafy2022-12-041-2/+2
| | | | | * feat: apply blur_xray to non window surfaces * don't blur optimize bottom and background layers
* added blur_xrayvaxerski2022-12-021-3/+6
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* fix crash with invalid frag dynamic shadersvaxerski2022-12-011-2/+2
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* Added screen shadersvaxerski2022-12-011-38/+105
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* fix minor issues with blur w/o new optimvaxerski2022-11-291-1/+10
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* fix double freevaxerski2022-11-291-1/+0
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* clean up blur code and fix minor issuesvaxerski2022-11-281-27/+27
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* fix minor issues with blur_new_optimizevaxerski2022-11-281-3/+43
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* Added handling more special workspacesvaxerski2022-11-271-1/+1
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* fix transformed border thicknessvaxerski2022-11-261-1/+2
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* allow 360 degrees of freedom in gradientsvaxerski2022-11-261-1/+1
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* optimize data feeding to gradient renderervaxerski2022-11-261-12/+5
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* added border gradientsvaxerski2022-11-261-18/+26
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* remove resize transitionsvaxerski2022-11-221-18/+0
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* Unify rounding shadersvaxerski2022-11-211-11/+14
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* fix up formattingvaxerski2022-11-071-6/+6
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* Added resize transitionsvaxerski2022-11-061-8/+88
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* remove old commentsvaxerski2022-11-021-6/+0
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* remove redundant checkvaxerski2022-10-281-12/+0
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* guard primaryFB tex in end()vaxerski2022-10-281-0/+12
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* Transpose matrices on LEGACY_RENDERERvaxerski2022-10-221-0/+25
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* Add windowrules for noblur and noshadow (#884)Kainoa Kanter2022-10-201-1/+1
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