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Hyprland.git
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src
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render
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OpenGL.cpp
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Author
Age
Files
Lines
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*
Opengl: Fix forcefully setting missing time prop to final shader
vaxerski
2023-03-06
1
-1
/
+1
*
Optionally expose time to screen shaders (#1700)
scorpion-26
2023-03-05
1
-2
/
+19
*
opengl: use a passthru shader for final wlr copy
vaxerski
2023-03-04
1
-5
/
+17
*
Renderer: Nuke onWindowResize{start/end}
vaxerski
2023-03-03
1
-4
/
+0
*
Added an Event Hook System (#1578)
Vaxry
2023-02-19
1
-0
/
+2
*
scale the opaque region in blurring
vaxerski
2023-01-31
1
-6
/
+2
*
allow preblur for opaque surfaces if alpha not 1
vaxerski
2023-01-23
1
-9
/
+10
*
clamp a instead of asserting
vaxerski
2023-01-07
1
-1
/
+2
*
Normalize color storage
vaxerski
2023-01-05
1
-16
/
+17
*
fix damage issues with dimaround unmap
vaxerski
2022-12-29
1
-0
/
+1
*
added dimaround
vaxerski
2022-12-28
1
-3
/
+17
*
touch up the clang format and format all files
vaxerski
2022-12-20
1
-8
/
+8
*
fix blur damage spam on no blurred windows
vaxerski
2022-12-18
1
-46
/
+40
*
remove damage_entire_on_snapshot
vaxerski
2022-12-17
1
-18
/
+8
*
Added clang format (#1239)
Vaxry
2022-12-16
1
-249
/
+250
*
fix blur damage issues with scaled
vaxerski
2022-12-12
1
-2
/
+10
*
blur xray for layers (#1158)
Flafy
2022-12-04
1
-2
/
+2
*
added blur_xray
vaxerski
2022-12-02
1
-3
/
+6
*
fix crash with invalid frag dynamic shaders
vaxerski
2022-12-01
1
-2
/
+2
*
Added screen shaders
vaxerski
2022-12-01
1
-38
/
+105
*
fix minor issues with blur w/o new optim
vaxerski
2022-11-29
1
-1
/
+10
*
fix double free
vaxerski
2022-11-29
1
-1
/
+0
*
clean up blur code and fix minor issues
vaxerski
2022-11-28
1
-27
/
+27
*
fix minor issues with blur_new_optimize
vaxerski
2022-11-28
1
-3
/
+43
*
Added handling more special workspaces
vaxerski
2022-11-27
1
-1
/
+1
*
fix transformed border thickness
vaxerski
2022-11-26
1
-1
/
+2
*
allow 360 degrees of freedom in gradients
vaxerski
2022-11-26
1
-1
/
+1
*
optimize data feeding to gradient renderer
vaxerski
2022-11-26
1
-12
/
+5
*
added border gradients
vaxerski
2022-11-26
1
-18
/
+26
*
remove resize transitions
vaxerski
2022-11-22
1
-18
/
+0
*
Unify rounding shaders
vaxerski
2022-11-21
1
-11
/
+14
*
fix up formatting
vaxerski
2022-11-07
1
-6
/
+6
*
Added resize transitions
vaxerski
2022-11-06
1
-8
/
+88
*
remove old comments
vaxerski
2022-11-02
1
-6
/
+0
*
remove redundant check
vaxerski
2022-10-28
1
-12
/
+0
*
guard primaryFB tex in end()
vaxerski
2022-10-28
1
-0
/
+12
*
Transpose matrices on LEGACY_RENDERER
vaxerski
2022-10-22
1
-0
/
+25
*
Add windowrules for noblur and noshadow (#884)
Kainoa Kanter
2022-10-20
1
-1
/
+1
*
render layer snapshot without blur
vaxerski
2022-10-19
1
-0
/
+5
*
rework focus system to be more safe and faster
vaxerski
2022-10-14
1
-2
/
+2
*
Merge branch 'main' into simplify_matrix_calculations
Felix Dick
2022-10-10
1
-2
/
+9
|
\
|
*
ensure texture safety in clearWithTex()
vaxerski
2022-10-09
1
-1
/
+9
*
|
Change matrixProjection function stop use matrixFlip180 everywhere.
Felix Dick
2022-10-10
1
-4
/
+0
*
|
Let openGL transpose the matrixes for us.
Felix Dick
2022-10-10
1
-14
/
+5
|
/
*
inverse_transform the box in renderRectWithDamage.
Felix Dick
2022-10-09
1
-2
/
+6
*
Check earlier if pixman regions are empty.
Felix Dick
2022-10-08
1
-51
/
+54
*
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
Vaxry
2022-10-07
1
-0
/
+2
|
\
|
*
Add missing pixman_region32_fini.
Felix Dick
2022-10-07
1
-0
/
+2
*
|
fix a VRAM leak in destroyMonitorResources
vaxerski
2022-10-07
1
-0
/
+4
*
|
release all fbs in destroyMonitorResources
vaxerski
2022-10-07
1
-0
/
+3
|
/
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