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path: root/src/render/OpenGL.cpp
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* Opengl: Fix forcefully setting missing time prop to final shadervaxerski2023-03-061-1/+1
* Optionally expose time to screen shaders (#1700)scorpion-262023-03-051-2/+19
* opengl: use a passthru shader for final wlr copyvaxerski2023-03-041-5/+17
* Renderer: Nuke onWindowResize{start/end}vaxerski2023-03-031-4/+0
* Added an Event Hook System (#1578)Vaxry2023-02-191-0/+2
* scale the opaque region in blurringvaxerski2023-01-311-6/+2
* allow preblur for opaque surfaces if alpha not 1vaxerski2023-01-231-9/+10
* clamp a instead of assertingvaxerski2023-01-071-1/+2
* Normalize color storagevaxerski2023-01-051-16/+17
* fix damage issues with dimaround unmapvaxerski2022-12-291-0/+1
* added dimaroundvaxerski2022-12-281-3/+17
* touch up the clang format and format all filesvaxerski2022-12-201-8/+8
* fix blur damage spam on no blurred windowsvaxerski2022-12-181-46/+40
* remove damage_entire_on_snapshotvaxerski2022-12-171-18/+8
* Added clang format (#1239)Vaxry2022-12-161-249/+250
* fix blur damage issues with scaledvaxerski2022-12-121-2/+10
* blur xray for layers (#1158)Flafy2022-12-041-2/+2
* added blur_xrayvaxerski2022-12-021-3/+6
* fix crash with invalid frag dynamic shadersvaxerski2022-12-011-2/+2
* Added screen shadersvaxerski2022-12-011-38/+105
* fix minor issues with blur w/o new optimvaxerski2022-11-291-1/+10
* fix double freevaxerski2022-11-291-1/+0
* clean up blur code and fix minor issuesvaxerski2022-11-281-27/+27
* fix minor issues with blur_new_optimizevaxerski2022-11-281-3/+43
* Added handling more special workspacesvaxerski2022-11-271-1/+1
* fix transformed border thicknessvaxerski2022-11-261-1/+2
* allow 360 degrees of freedom in gradientsvaxerski2022-11-261-1/+1
* optimize data feeding to gradient renderervaxerski2022-11-261-12/+5
* added border gradientsvaxerski2022-11-261-18/+26
* remove resize transitionsvaxerski2022-11-221-18/+0
* Unify rounding shadersvaxerski2022-11-211-11/+14
* fix up formattingvaxerski2022-11-071-6/+6
* Added resize transitionsvaxerski2022-11-061-8/+88
* remove old commentsvaxerski2022-11-021-6/+0
* remove redundant checkvaxerski2022-10-281-12/+0
* guard primaryFB tex in end()vaxerski2022-10-281-0/+12
* Transpose matrices on LEGACY_RENDERERvaxerski2022-10-221-0/+25
* Add windowrules for noblur and noshadow (#884)Kainoa Kanter2022-10-201-1/+1
* render layer snapshot without blurvaxerski2022-10-191-0/+5
* rework focus system to be more safe and fastervaxerski2022-10-141-2/+2
* Merge branch 'main' into simplify_matrix_calculationsFelix Dick2022-10-101-2/+9
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| * ensure texture safety in clearWithTex()vaxerski2022-10-091-1/+9
* | Change matrixProjection function stop use matrixFlip180 everywhere.Felix Dick2022-10-101-4/+0
* | Let openGL transpose the matrixes for us.Felix Dick2022-10-101-14/+5
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* inverse_transform the box in renderRectWithDamage.Felix Dick2022-10-091-2/+6
* Check earlier if pixman regions are empty.Felix Dick2022-10-081-51/+54
* Merge pull request #811 from Dickby/add_missing_pixman_region32_finiVaxry2022-10-071-0/+2
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| * Add missing pixman_region32_fini.Felix Dick2022-10-071-0/+2
* | fix a VRAM leak in destroyMonitorResourcesvaxerski2022-10-071-0/+4
* | release all fbs in destroyMonitorResourcesvaxerski2022-10-071-0/+3
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