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* renderer: fixup occlusion conditionsvaxerski2023-09-011-0/+2
| | | | fixes #3123 I fucking hate yall
* renderer: make contrast and brightness adjustments before renderingvaxerski2023-08-281-9/+51
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* renderer: add decoration:blur:specialvaxerski2023-08-251-3/+51
| | | | will blur behind the special ws
* renderer: track fade alpha for blur if ignore opacity is truevaxerski2023-08-231-2/+2
| | | | with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
* rules: add layer and window xray rulesvaxerski2023-08-091-6/+39
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* renderer: fully switch to premultiplied alphavaxerski2023-08-061-21/+10
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* renderer: Various Blur Improvements (#2877)Vaxry2023-08-031-17/+80
| | | | | * move blur to its own category * blur improvements, contrast, brightness, noise
* renderer: cleanup old redundancies in CFramebuffervaxerski2023-07-291-1/+1
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* renderer: reset scissor after renderTexturePrimitivevaxerski2023-07-251-0/+2
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* renderer: adjust distribution of backgroundsvaxerski2023-07-241-2/+2
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* backgrounds: add hypr chan var 2vaxerski2023-07-241-1/+2
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* render: use primitive end() only when no screen shader is presentvaxerski2023-07-231-1/+4
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* opengl: fix warnvaxerski2023-07-221-2/+0
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* renderer: use primitive rendering for copying buffersvaxerski2023-07-211-2/+58
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* background: add option to force hypr chanvaxerski2023-07-201-2/+3
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* renderer: don't occlude when pre-blur is queuedvaxerski2023-07-201-4/+8
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* tracy: add more opengl zonesvaxerski2023-07-201-0/+4
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* Debug: add tracyvaxerski2023-07-201-0/+27
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* opengl: adjust blend and reduce the usage of clearvaxerski2023-07-201-16/+29
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* toplevelexport: support dmabuf + various fixesvaxerski2023-07-201-0/+4
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* render: avoid allocating mirrorfb for no reasonvaxerski2023-07-191-2/+8
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* internal: Wrap regions (#2750)Vaxry2023-07-191-135/+69
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* background: add mascot versionsvaxerski2023-07-131-6/+19
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* render: move lastFrameDamage to CMonitorvaxerski2023-07-101-3/+1
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* Xdg config home support (#2047)Ed Younis2023-07-071-1/+1
| | | | | | | | | | | | | | | | | | * config: Add support for XDG_CONFIG_HOME Contributes-to: #1040 Co-authored-by: Björn Bidar <bjorn.bidar@thaodan.de> Signed-off-by: Björn Bidar <bjorn.bidar@thaodan.de> * config: Log used config file * config: Add GetConfigDir and minor fixes * config: fixed minor nitpicks --------- Signed-off-by: Björn Bidar <bjorn.bidar@thaodan.de> Co-authored-by: Björn Bidar <bjorn.bidar@thaodan.de>
* Fix crash when screen size is 0x0 (#2523)Shemig2023-06-151-3/+3
| | | | | | (When booting into laptop clam mode in dell XPS) and also ignore any screen with size 0x0 in the first place Co-authored-by: giladsx <gilad@spectalix.com>
* opengl: fix invalid tex references to tex-less shadervaxerski2023-06-141-6/+4
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* screenshader: fix uniform variable checks (#2513)JManch2023-06-141-2/+2
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* Allow setting alpha value for ignorezero layer rule (#2477)end-42023-06-111-7/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * rename ignorezero to ignorealpha * allow setting ignorealpha value This commit allows setting a float value (0-1) for the ignorealpha layer rule. Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland. * add brackets i forgot to add * prevent crash with invalid ignorealpha value prevents hyprland from immediately crashing with invalid ignorealpha layer rule does not log * don't try to set ignoreAlphaValue if alpha value not specified * add catch to try, reintroduce ignorezero - added catch after try cuz i was an idiot - re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change * add logging for failed ignorealpha layer rule * fix get ignorealpha's get VALUE * check npos and use empty() * rename VALUE cuz no longer const * format Shader.hpp
* zoom: multiply by scale only on mouseZoomUseMouse (#2495)Nicola Guerrera2023-06-101-3/+2
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* screenshader: add output uniformvaxerski2023-06-101-5/+10
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* calculate zoom_center based on monitor scale (#2482)Nicola Guerrera2023-06-101-1/+1
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* opengl: don't use new optim with xray off on special tiledvaxerski2023-05-021-1/+2
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* internal: fix -Wsign-compare and -Wunused-variable warningsvaxerski2023-05-021-1/+0
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* Added some workspace-specific rules (#1986)levnikmyskin2023-05-011-3/+3
| | | | | | | | | | | | | | | | | | | | | | * added some workspace-specific rules * added some worskpace-specific rules, with windowrule like syntax * monitor is not mandatory anymore * pointers to config are now static * fixed optional WorkspaceRule fields * Windows can now specify border size * removed CHyprOpenGLImpl::renderBorder borderSize default value * stuff --------- Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com> Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
* renderer: fix misused size -> transformed sizevaxerski2023-05-011-1/+1
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* Renderer: add init animationvaxerski2023-05-011-12/+15
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* renderer: improvements to layer render detectionvaxerski2023-04-221-0/+7
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* Render: add cursor_zoomvaxerski2023-04-161-7/+36
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* blur: fixup optimization boolvaxerski2023-04-161-3/+2
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* renderer: add support for rendering workspacesvaxerski2023-04-121-10/+51
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* renderer: don't use simple rect on alphazero stencilvaxerski2023-04-041-1/+1
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* debug: added manual_crashvaxerski2023-04-041-4/+24
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* Renderer: fix dim easingvaxerski2023-03-301-1/+1
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* feat: add forcergbx rulevaxerski2023-03-261-1/+4
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* shaders: fix missing discardAlphaZerovaxerski2023-03-241-0/+2
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* Added overflow check for blur radius (#1847)staz2023-03-211-1/+1
| | | | | | | * internal: added overflow check for blur radius --------- Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
* internal: wrap wlr surfaces (#1822)Vaxry2023-03-201-1/+1
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* monitors: more guards for safetyvaxerski2023-03-191-0/+12
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* LS: add blur and ignorezero rulesvaxerski2023-03-171-4/+12
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