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Hyprland.git
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src
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render
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OpenGL.cpp
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Author
Age
Files
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...
*
renderer: fixup occlusion conditions
vaxerski
2023-09-01
1
-0
/
+2
*
renderer: make contrast and brightness adjustments before rendering
vaxerski
2023-08-28
1
-9
/
+51
*
renderer: add decoration:blur:special
vaxerski
2023-08-25
1
-3
/
+51
*
renderer: track fade alpha for blur if ignore opacity is true
vaxerski
2023-08-23
1
-2
/
+2
*
rules: add layer and window xray rules
vaxerski
2023-08-09
1
-6
/
+39
*
renderer: fully switch to premultiplied alpha
vaxerski
2023-08-06
1
-21
/
+10
*
renderer: Various Blur Improvements (#2877)
Vaxry
2023-08-03
1
-17
/
+80
*
renderer: cleanup old redundancies in CFramebuffer
vaxerski
2023-07-29
1
-1
/
+1
*
renderer: reset scissor after renderTexturePrimitive
vaxerski
2023-07-25
1
-0
/
+2
*
renderer: adjust distribution of backgrounds
vaxerski
2023-07-24
1
-2
/
+2
*
backgrounds: add hypr chan var 2
vaxerski
2023-07-24
1
-1
/
+2
*
render: use primitive end() only when no screen shader is present
vaxerski
2023-07-23
1
-1
/
+4
*
opengl: fix warn
vaxerski
2023-07-22
1
-2
/
+0
*
renderer: use primitive rendering for copying buffers
vaxerski
2023-07-21
1
-2
/
+58
*
background: add option to force hypr chan
vaxerski
2023-07-20
1
-2
/
+3
*
renderer: don't occlude when pre-blur is queued
vaxerski
2023-07-20
1
-4
/
+8
*
tracy: add more opengl zones
vaxerski
2023-07-20
1
-0
/
+4
*
Debug: add tracy
vaxerski
2023-07-20
1
-0
/
+27
*
opengl: adjust blend and reduce the usage of clear
vaxerski
2023-07-20
1
-16
/
+29
*
toplevelexport: support dmabuf + various fixes
vaxerski
2023-07-20
1
-0
/
+4
*
render: avoid allocating mirrorfb for no reason
vaxerski
2023-07-19
1
-2
/
+8
*
internal: Wrap regions (#2750)
Vaxry
2023-07-19
1
-135
/
+69
*
background: add mascot versions
vaxerski
2023-07-13
1
-6
/
+19
*
render: move lastFrameDamage to CMonitor
vaxerski
2023-07-10
1
-3
/
+1
*
Xdg config home support (#2047)
Ed Younis
2023-07-07
1
-1
/
+1
*
Fix crash when screen size is 0x0 (#2523)
Shemig
2023-06-15
1
-3
/
+3
*
opengl: fix invalid tex references to tex-less shader
vaxerski
2023-06-14
1
-6
/
+4
*
screenshader: fix uniform variable checks (#2513)
JManch
2023-06-14
1
-2
/
+2
*
Allow setting alpha value for ignorezero layer rule (#2477)
end-4
2023-06-11
1
-7
/
+11
*
zoom: multiply by scale only on mouseZoomUseMouse (#2495)
Nicola Guerrera
2023-06-10
1
-3
/
+2
*
screenshader: add output uniform
vaxerski
2023-06-10
1
-5
/
+10
*
calculate zoom_center based on monitor scale (#2482)
Nicola Guerrera
2023-06-10
1
-1
/
+1
*
opengl: don't use new optim with xray off on special tiled
vaxerski
2023-05-02
1
-1
/
+2
*
internal: fix -Wsign-compare and -Wunused-variable warnings
vaxerski
2023-05-02
1
-1
/
+0
*
Added some workspace-specific rules (#1986)
levnikmyskin
2023-05-01
1
-3
/
+3
*
renderer: fix misused size -> transformed size
vaxerski
2023-05-01
1
-1
/
+1
*
Renderer: add init animation
vaxerski
2023-05-01
1
-12
/
+15
*
renderer: improvements to layer render detection
vaxerski
2023-04-22
1
-0
/
+7
*
Render: add cursor_zoom
vaxerski
2023-04-16
1
-7
/
+36
*
blur: fixup optimization bool
vaxerski
2023-04-16
1
-3
/
+2
*
renderer: add support for rendering workspaces
vaxerski
2023-04-12
1
-10
/
+51
*
renderer: don't use simple rect on alphazero stencil
vaxerski
2023-04-04
1
-1
/
+1
*
debug: added manual_crash
vaxerski
2023-04-04
1
-4
/
+24
*
Renderer: fix dim easing
vaxerski
2023-03-30
1
-1
/
+1
*
feat: add forcergbx rule
vaxerski
2023-03-26
1
-1
/
+4
*
shaders: fix missing discardAlphaZero
vaxerski
2023-03-24
1
-0
/
+2
*
Added overflow check for blur radius (#1847)
staz
2023-03-21
1
-1
/
+1
*
internal: wrap wlr surfaces (#1822)
Vaxry
2023-03-20
1
-1
/
+1
*
monitors: more guards for safety
vaxerski
2023-03-19
1
-0
/
+12
*
LS: add blur and ignorezero rules
vaxerski
2023-03-17
1
-4
/
+12
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