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* core: add an ANR dialogVaxry2025-02-181-5/+11
| | | | | | for xdg-shell, we can ping the wm_base, and thus render an ANR dialog if an app dies for XWayland, there probably is a similar method, but I don't know about it and don't care.
* core: avoid .at() and use [] operator (#9347)Tom Englund2025-02-061-4/+4
| | | avoid .at() where it makes sense and use [] operator in loops.
* render: enforce framebuffer offloading and remove introspection toggle (#9217)nyx2025-01-311-137/+10
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* core: begin using CFileDescriptor from hyprutils (#9122)Tom Englund2025-01-301-24/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
* renderer: calculate UV using both pixel and monitor dimensions (#9210)nyx2025-01-291-5/+11
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* renderer: fix funky cornersVaxry2025-01-261-4/+4
| | | | oopsie
* renderer/internal: stop using box pointersVaxry2025-01-261-97/+85
| | | | in favor of const refs
* opengl: use uv to avoid rendering the entire blurboxVaxry2025-01-231-4/+13
| | | | | | additionally can use smoothing for rounding fixes #9086
* protocols: add hyprland_surface_v1.set_visible_region implementation (#9120)outfoxxed2025-01-231-3/+14
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* core: reserve vector sizes as much as we can (#9118)Tom Englund2025-01-191-3/+11
| | | | | avoid reallocations as much as possible with a few edge cases where the reservation overshoots a tiny bit. but a few bytes of memory short term is better used then the overhead of potential reallocation.
* core: cleanup header includes (#9088)user1111111111111111111111111111111112025-01-171-0/+3
| | | Cleanup some unneeded includes to speed up compilation
* renderer: unload background texture if it's disabledvaxerski2025-01-141-7/+14
| | | | ref #9031
* opengl: fix crash on null fb stencil opvaxerski2025-01-081-2/+5
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* opengl: only allocate offMainFB on demandvaxerski2025-01-081-1/+9
| | | | These are not used by hyprland, only potentially plugins. No need to keep the VRAM allocated all the time
* core: move parts of the animation system to hyprutils (#8868)Maximilian Seidler2025-01-071-4/+4
| | | | | | | | | | | | | * core: change animation manager to use Hyprutils::Animation * config: move animation config to hyprutils animation tree * use g_pAnimationManager->createAnimation and the new PHLANIMVAR template * core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks * core: adapt animated variable usage (dereference the shared pointer) * misc: bump CMakeLists to hyprutils 0.3.3
* renderer: Add supercircular window corners (#8943)Pollux2025-01-051-47/+59
| | | | | | | renderer: Add supercircular shadows and borders config: Add rounding_power to default and example configs rule: add `roundingpower` window rule
* groupbar: fix missing ellipsize for textvaxerski2025-01-041-1/+7
| | | | fixes #8938
* groupbar: unify title renderingvaxerski2025-01-021-2/+2
| | | | moves the text renderer to the unified opengl impl
* protocols: add hyprland_surface_v1 implementation (#8877)outfoxxed2025-01-011-3/+4
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* Renderer: rewrite render scheduling (#8683)Vaxry2024-12-221-269/+53
| | | This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
* internal: Make static analysis more happy (#8767)Ikalco2024-12-191-1/+1
| | | | | | | | | * make functions used in 1 file static * fix invalid substr param -1 * give default initializer to borderGradier * move RASSERT from printf to std::print
* internal: remove dead code (#8748)Ikalco2024-12-171-7/+0
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* opengl: fixup missed /4 in oklab parsingVaxry2024-12-161-1/+1
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* opengl: fixup invalid ogl uniform readsVaxry2024-12-161-2/+3
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* core: Add clang-tidy (#8664)Vaxry2024-12-071-12/+9
| | | | | This adds a .clang-tidy file for us. It's not a strict requirement to be compliant, but I tuned it to be alright.
* core: move colorspace handling to oklab (#8635)Vaxry2024-12-031-25/+132
| | | | | | | | | | | * Meson: add hyprgraphics * Nix: add hyprgraphics * CI/setup_base: get hyprgraphics-git --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* renderer: simplify blur enabling logicVaxry2024-11-171-3/+1
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* renderer: don't rely on datarootdir for local shareVaxry2024-11-061-0/+1
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* shadow: fix double premultiplicationVaxry2024-11-051-1/+1
| | | | shader takes straight alpha aaaa
* shadow: add sharp and refactor optionsVaxry2024-11-051-3/+3
| | | | options moved to decoration:shadow:
* renderer: safeguard against non-sampleable currentFB in blurMainFbVaxry2024-11-031-0/+5
| | | | fixes #8325
* renderer: improve api around new framebuffer changesVaxry2024-11-021-35/+40
| | | | ref #8325
* renderer: Add a missing texture asset and a user checkVaxry2024-11-011-44/+103
| | | | | | | | When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture. Additionally, warn the user assets failed to load. Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
* core: move internal structures to monitor pointers (#8266)Vaxry2024-10-271-6/+6
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* internal: Move CMonitor to SP (#8178)Vaxry2024-10-191-11/+11
| | | | | * move monitors to sp * XD
* opengl: use GL_CLAMP_TO_EDGE instead of GL_CLAMPVaxry2024-10-051-2/+2
| | | | avoid error spam on select hw
* renderer: Fix resize artifacts (stretching, bumps) (#7499)Vaxry2024-10-051-0/+3
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* opengl: remove debug logVaxry2024-09-261-2/+0
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* Internal: move to Mat3x3 from hyprutils (#7902)Vaxry2024-09-251-82/+60
| | | | | | | | | * Meson: require hyprutils >= 0.2.3 * flake.lock: update hyprutils --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* xdg-dialog: implement new protocolVaxry2024-08-301-3/+2
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* renderer: better lockscreen dead behavior (#7574)Vaxry2024-08-291-9/+110
| | | | | --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* misc: constify the remaining for loops (#7534)Tom Englund2024-08-261-27/+27
| | | now we roll loops at blazing constified speed.
* core: make most for loops use const references (#7527)Tom Englund2024-08-261-4/+4
| | | | why not let the compiler optimise things for us at hyprspeeds when we can.
* logs: Add file path to asset ERR log (#7336)davc0n2024-08-141-1/+1
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* internal: introduce new types to avoid unsigned int rollover and signed int ↵Tom Englund2024-08-081-8/+8
| | | | | | | | | | | | | | | | | | | | overflow (#7216) * framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
* renderer: fixup crashes on inaccessible files for bgVaxry2024-08-061-6/+4
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* renderer: Explicit sync fixes (#7151)Vaxry2024-08-061-14/+18
| | | | | Enables explicit sync by default for most platforms `misc:no_direct_scanout` -> `render:direct_scanout`
* CMake, Meson: install config and wallpapers to DATADIR/hyprMihai Fufezan2024-08-041-3/+5
| | | | OpenGL: get wallpapers dir from DATAROOTDIR
* core: add a destructor to CHyprOpenglImpl and avoid wl_container_of ↵Tom Englund2024-07-291-0/+16
| | | | | | | | | | | | | | | undefined behaviour (#7101) * protocols: avoid undefined behaviour in C macro to safely use wl_container_of with a class the class has to be no virtual functions, no inheritance, and uniform access control (e.g all public) work around this by putting this into a destroywrapper struct. * opengl: clean memory on destruction add a destructor and free the allocated memory and close the fd
* egl: attempt a 3.2 egl context firstVaxry2024-07-291-3/+21
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