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path: root/src/render/GLRenderer.cpp
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* config/lua: init lua config manager, use lua if available (#13817)Vaxry2026-04-261-1/+1
| | | Adds a new lua config manager, which will automatically be used if there is a lua config present.
* debug/overlay: optimize rendering, cleanup and nicetify (#14097)Vaxry2026-04-161-1/+1
| | | | optimizes the rendering, drops direct cairo, fixes up api. Also improves the visuals etc of the overlay
* renderer: Various CM fixes, part 8 of refactors (#13860)UjinT342026-04-161-1/+2
| | | Part 8 of Ujin's refactors.
* renderer: refactor part 7: api fixes (#13631)UjinT342026-03-281-129/+23
| | | | | | | Part 7 of ujin's refactors --------- Co-authored-by: Vaxry <vaxry@vaxry.net>
* renderer/deco: add glow decoration (#13862)Vaxry2026-03-271-0/+6
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* internal: fix relative path header locations (#13650)ItsOhen2026-03-131-6/+6
| | | Or plugins can't build.
* renderer: fix crash on null blur framebuffer during monitor disconnectmatjam2026-03-101-0/+2
| | | | Guard all m_blurFB dereferences against null. The blur framebuffer is reset during monitor disconnect but layer surface snapshots use a simple render path that skips framebuffer allocation.
* renderer: refactor gl renderer (#13488)UjinT342026-03-071-0/+405