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path: root/src/render/Framebuffer.cpp
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* renderer: Various CM fixes, part 8 of refactors (#13860)UjinT342026-04-161-0/+2
* renderer: refactor part 7: api fixes (#13631)UjinT342026-03-281-3/+38
* renderer: refactor Texture, Framebuffer and Renderbuffer (#13437)UjinT342026-03-061-122/+12
* opengl/fb: use GL_DEPTH24_STENCIL8 instead of GL_STENCIL_INDEX8 (#13067)Tom Englund2026-01-231-4/+10
* renderer/gl: add internal gl formats and reduce internal driver format conver...Tom Englund2026-01-071-7/+9
* renderer/opengl: invalidate intermediate FBs post render, avoid stencil if po...Vaxry2026-01-051-0/+7
* framebuffer: revert viewport (#12842)Tom Englund2026-01-041-1/+1
* renderer/fb: dont forget to set m_drmFormat (#12833)Tom Englund2026-01-031-1/+2
* renderer: minor framebuffer and renderbuffer changes (#12831)Tom Englund2026-01-031-9/+6
* debug: move to hyprutils' logger (#12673)Vaxry2025-12-181-1/+1
* refactor: Use new hyprutils casts (#11377)Kamikadze2025-08-141-1/+1
* renderer: reduce a lot of glcalls and cache various states (#10757)Tom Englund2025-06-251-10/+10
* core: drop the legacy renderer (#10408)Tom Englund2025-05-151-14/+0
* renderer: always render snapshots as 8bitvaxerski2025-05-091-0/+5
* render: refactor class member vars (#10292)davc0n2025-05-051-36/+36
* helpers: refactor class member vars (#10218)davc0n2025-04-301-1/+1
* framebuffer: Fix framebuffer size check (#10068)psyvern2025-04-131-1/+1
* renderer: various fixes towards improving gpu calls robustness (#9188)Tom Englund2025-02-081-26/+30
* core: Add clang-tidy (#8664)Vaxry2024-12-071-5/+5
* renderer: safeguard against non-sampleable currentFB in blurMainFbVaxry2024-11-031-0/+6
* renderer: improve api around new framebuffer changesVaxry2024-11-021-3/+16
* renderer: Add a missing texture asset and a user checkVaxry2024-11-011-4/+11
* internal: introduce new types to avoid unsigned int rollover and signed int o...Tom Englund2024-08-081-5/+6
* wayland/core: move to new impl (#6268)Vaxry2024-06-081-13/+14
* opengl: log framebuffer errorsVaxry2024-04-031-1/+1
* framebuffer: ignore addStencil on legacyRendererVaxry2023-12-051-0/+3
* screencopy: fix shm exports with 10-bitVaxry2023-12-011-7/+1
* renderer: Move to a full Hyprland GL rendering pipeline (#3920)Vaxry2023-11-241-0/+15
* renderer: fix legacy_renderer build (#3732)pastalian2023-11-031-1/+7
* renderer: properly pass 10-bit formats to openglVaxry2023-10-301-2/+5
* internal: Formatter rework (#3186)Vaxry2023-09-061-3/+3
* opengl: cleanup framebuffer stylevaxerski2023-08-291-4/+2
* renderer: cleanup old redundancies in CFramebuffervaxerski2023-07-291-3/+3
* Added clang format (#1239)Vaxry2022-12-161-9/+9
* Added resize transitionsvaxerski2022-11-061-1/+4
* guard primaryFB tex in end()vaxerski2022-10-281-0/+1
* Remove trailing whitespace.Felix Dick2022-09-251-2/+2
* guard invalid FB allocsvaxerski2022-09-181-0/+1
* Fix VRAM memory leak when releasing snapshotsvaxerski2022-07-121-9/+9
* What the fuck is going on with git, fix the entire scaling mergevaxerski2022-05-181-1/+1
* Revert "Merge pull request #88 from vaxerski/scaling"vaxerski2022-05-181-1/+1
* fixed blur and shitvaxerski2022-05-161-1/+1
* oops, fixed regular renderervaxerski2022-04-131-0/+1
* Added legacy GLES2 renderer optionvaxerski2022-04-131-1/+7
* fixed blur rendering, stencil and gles3vaxerski2022-04-111-0/+11
* Rendering now to a HyprFramebuffervaxerski2022-04-091-1/+1
* fadeout done 🎉vaxerski2022-04-051-0/+62