summaryrefslogtreecommitdiff
path: root/src/protocols
Commit message (Collapse)AuthorAgeFilesLines
...
* protocols/contentType: fix typo in already constructed checkVaxry2026-01-051-1/+1
|
* core/compositor: immediately do readable if adding waiter fails for ↵Vaxry2026-01-051-1/+4
| | | | scheduling state
* protocols/cm: fix CColorManagementSurface m_imageDescription init (#12734)UjinT342025-12-271-1/+2
|
* render/cm: various updates, remove old protocols (#12693)UjinT342025-12-2710-1175/+189
| | | | | | | | | | | | | * fix named primaries * default to gamma22 * mark mastering primaries as supported * remove xx-cm and frog support * immutable primaries and image descriptions * clang-format
* rules/windowRuleApplicator: fix min/max size effects (#12491)Vaxry2025-12-274-5/+5
| | | fixes #12412
* protocols/xdg-shell: fix crash on null parent in pin (#12694)UjinT342025-12-211-3/+4
|
* window: automatically pin child windows (#12224)ArchSav2025-12-201-1/+10
|
* debug: move to hyprutils' logger (#12673)Vaxry2025-12-1856-425/+427
|
* protocols/datadevice: avoid double leaveVaxry2025-12-112-2/+11
| | | | ref https://github.com/hyprwm/Hyprland/discussions/12494
* protocols/compositor: fix null deref on unassigned surface image descVaxry2025-12-081-1/+1
| | | | ref #12603
* desktop: cleanup, unify desktop elements as views (#12563)Vaxry2025-12-0826-70/+79
|
* renderer/cm: higher-quality tonemapping (#12204)Dominick DiMaggio2025-12-071-0/+21
|
* renderer/cm: fix typo on color simage description op (#12551)SAM2025-12-051-2/+3
| | | fix: typo on color simage description op
* renderer: add quirks:prefer_hdr to fix HDR activation for some clients (#12436)UjinT342025-12-031-0/+4
|
* src/protocols/types/DMABuffer.cpp: <sys/ioctl.h> is required for ioctl(), ↵SASANO Takayoshi2025-11-271-1/+1
| | | | not only linux (#12483)
* protocols/lock: fix missing output enter on surface (#12448)Tom Englund2025-11-261-1/+5
|
* buffers: revert state merging (#12461)Tom Englund2025-11-254-36/+14
| | | | | | 8e8bfbb0b146fb1f3234b2a3e3e92b63989e1993 added fifo and merged non buffer states before comitting them, something about certain xwl non buffer commits expects a commit to happend and causes regressions as in low fps.
* compositor: Configurable behavior when window to be focused conflicts with ↵Nikolai Nechaev2025-11-256-18/+23
| | | | | | | | | | fullscreen (#12033) Renames `misc:new_window_takes_over_fullscreen` into `misc:on_focus_under_fullscreen` and implements the following behavior: - By default, when a tiling window is being focused on a workspace where a fullscreen/maximized window exists, respect the `misc:on_focus_under_fullscreen` config variable.
* protocols/workspace: avoid crash on inert outputsVaxry2025-11-251-0/+3
|
* protocols/workspace: fix crash in initial group sendingVaxry2025-11-212-3/+8
| | | | fixes #12419
* windowrules: rewrite completely (#12269)Vaxry2025-11-177-8/+20
| | | | | | | Reworks the window rule syntax completely --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* screencopy: fix possible crash in renderMon()Vaxry2025-11-121-1/+2
|
* renderer: fix noscreenshare layerrule popups (#12260)usering-around2025-11-111-17/+23
|
* presentation: only send sync output on presented (#12255)Tom Englund2025-11-111-1/+1
| | | | | | | as protocol states there is two events. 'presented' or 'discarded'. wp_presentation_feedback::sync_output As presentation can be synchronized to only one output at a time, this event tells which output it was. This event is only sent prior to the presented event.
* renderer: Allow DS for surfaces with inert subsurfaces (#12133)Dominick DiMaggio2025-11-112-0/+14
|
* protocols/layershell: do not raise protocol error if layer surface is not ↵Aurelle2025-11-091-1/+1
| | | | anchored (#12241)
* protocols/outputMgmt: fix wlr-randr by defering success event until monitor ↵nikromen2025-11-082-2/+30
| | | | | | | | | | | reloads (#12236) wlr-randr disconnects immediately after receiving success event, but before applying the monitor configuration. This causes the state to be lost when performMonitorReload() is called. By postponing the success event until the call of the hook monitorLayoutChanged we ensure the configuration to remain valid during the reload process.
* chore: fix non-relative imports (#12228)Amadej Kastelic2025-11-062-2/+2
|
* protocols: add Fifo-v1 and commit-timing-v1 (#12052)Tom Englund2025-11-0621-120/+730
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * protocols: add Fifo-v1 introduce fifo-v1 * fifo: only present locked surfaces dont present to unlocked surfaces and commit pending states from the fifo protocol. * fifo: cformat cformat * protocols: add committiming and surface state queue introduce CSurfaceStateQueue and commit-timing-v1 * fifo: schedule a frame if waiting on barrier if we are waiting on a barrier the state doesnt commit until the next refresh cycle meaning the monitor might have no pending damage and we never get onPresented to unlock the barrier, moment 22. so schedule a frame. * fifo: properly check monitor intersection check for m_enteredoutputs or monitor intersection if client hasnt bound one yet, and dont fifo lock it until the surface is mapped. * buffer: try to merge states before committing them try to merge states before committing them meaning way less churn and surface commits if a surface sends multiple small ones while we wait for buffer readyness from either fifo locks or simply fences. * buffer: dont commit states past the buffer certain changes are relative to the buffer attached, cant go beyond it and apply those onto the next buffer. * buffer: set the lockmask directly cant use .lock since the state hasnt been queued yet, set the lockmask directly when exporting buffer fence. * fifo: dont fifo lock on tearing dont fifo lock on tearing. * buffer: queue the state directly queue the state directly and use the .lock function instead of directly modify the lockMask on the state. * buffer: revert creating texture at commit time fifo barriers introduces such long wait that upon commit time a race happends with current xdg configure implentation that the buffer and image is actually destroyed when entering commitState, doing it at buffer creation time with EGL_PRESERVED_KHR means it sticks around until we are done. so revert 82759d4 and 32f3233 for now. * buffer: rename enum and lockreasons eLockReason and LOCK_REASON_NONE. * fifo: workaround direct scanout lock workaround cursor commits causing fifo to get forever locked, this entire thing needs to be worked out.
* protocols/dmabuf: handle null pointer in ↵André Silva2025-11-041-1/+5
| | | | CLinuxDMABufV1Protocol::resetFormatTable (#12207)
* sessionlock: fix crash when sendScale is called on a disconnected (#12171)Matteo Golinelli2025-10-311-1/+7
|
* cursor: refactor override handling (#12166)Vaxry2025-10-311-4/+5
| | | much cleaner and more reliable. Should fix https://github.com/hyprwm/Hyprland/issues/12088
* protocols/core: round dnd drop surface boxVaxry2025-10-291-1/+1
|
* screencopy: wait longer to re-enable DS (#12135)Dominick DiMaggio2025-10-261-0/+4
|
* xdg-shell: implement invalid parent errorsVaxry2025-10-261-1/+30
|
* internal: fix cfVaxry2025-10-212-0/+2
|
* dispatchers: add forceidle (#11922)MithicSpirit2025-10-192-14/+39
| | | | | | | | | The forceidle dispatcher resets all ext-idle-notify timers as if the user had been idle for the specified number of seconds. If a notification has already fired, but would now be set with a nonzero delay, then it is reset. Conversely, if a timer has not yet fired, but would now be set to a nonpositive delay, then it is immediately fired. This process ignores any existing inhibitors, but timers are otherwise reset as normal if any new inhibitors are created or destroyed.
* protocols: fix output power protocol not sending mode confirmation (#12072)Bang Lee2025-10-181-6/+1
| | | | Use setDPMS() instead of directly manipulating m_dpmsStatus to ensure the dpmsChanged event fires and protocol clients receive mode change confirmation via sendMode().
* ext-foreign-toplevel: remove stale entries when remapping (#12037)Virt2025-10-151-0/+9
|
* dmabuffer: ensure we only create one texture per buffer (#11990)Tom Englund2025-10-102-3/+7
| | | | | buffer can be recomitted, when moving texture creation from constructor to committime it means same buffer recommit can cause a new texture unless we store it per buffer and return the pointer for it.
* buffer: move texture creation to commit time (#11964)Tom Englund2025-10-0811-45/+53
| | | | | | | | | | | | | * buffer: move texture creation to commit time move creating texture away from buffer attach into commitstate in an attempt to postpone gpu work until its really needed. best case scenario gpu clocks have ramped up before because we are actively doing things causing surface states and a commit to happend meaning less visible lag. * buffer: simplify texture creation make createTexture return a shared ptr directly, remove not needed member variables as m_success and m_texture.
* compositor: make wl_surface::frame follow pending states (#11953)Tom Englund2025-10-074-49/+94
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * compositor: make pending states store frame callbacks move frame callbacks to pending states so they are only committed in the order they came depending on the buffer wait for readyness. * buffer: damage is relative to current commit ensure the damage is only used once, or we are constantly redrawing things on state commits that isnt a buffer. thanks PlasmaPower. * compositor: move callbacks back to compositor move SSurfaceStateFrameCB back to compositor in the class CWLCallbackResource as per request, but still keep the state as owning. * compositor: ensure commits come in order if a buffer is waiting any commits after it might be non buffer commits from the "future" and applying directly. and when the old buffer that was waiting becomes ready it applies its states and overwrites the future changes. move things to scheduleState and add a m_pendingWaiting guard. and schedule the next pending state from the old buffer commit when done. and as such it loops itself and keeps thing orderly.
* core/compositor: revert make wl_surface::frame follow pending states (#11896)Vaxry2025-10-064-92/+49
| | | | | | | This reverts commit 17e77e0407bebd5d24521012ee1d04b156d6b9f4. Reverted due to severe performance degradation due to accumulating frame callbacks
* core/compositor: make wl_surface::frame follow pending states (#11896)Tom Englund2025-10-064-49/+92
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * compositor: make pending states store frame callbacks move frame callbacks to pending states so they are only committed in the order they came depending on the buffer wait for readyness. * buffer: damage is relative to current commit ensure the damage is only used once, or we are constantly redrawing things on state commits that isnt a buffer. thanks PlasmaPower. * compositor: move callbacks back to compositor move SSurfaceStateFrameCB back to compositor in the class CWLCallbackResource as per request, but still keep the state as owning. * compositor: ensure commits come in order if a buffer is waiting any commits after it might be non buffer commits from the "future" and applying directly. and when the old buffer that was waiting becomes ready it applies its states and overwrites the future changes. move things to scheduleState and add a m_pendingWaiting guard. and schedule the next pending state from the old buffer commit when done. and as such it loops itself and keeps thing orderly.
* cm: handle inert cm outputs (#11916)UjinT342025-10-042-20/+8
|
* cm: fix primaries to proto scale (#11914)UjinT342025-10-031-9/+11
|
* renderer: add render:non_shader_cm and fixes (#11900)UjinT342025-10-021-0/+7
|
* protocols/seat: force down rounding of coords at the surface edge (#11890)Vaxry2025-10-012-2/+27
| | | ref https://github.com/hyprwm/Hyprland/discussions/11665
* protocols/cm: remove unneeded preferred ref (#11877)UjinT342025-10-012-21/+7
|
* internal: fix clang-tidy "errors" (#11862)UjinT342025-09-291-1/+1
|