| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| |
|
|
|
| |
avoid reallocations as much as possible with a few edge cases where the
reservation overshoots a tiny bit. but a few bytes of memory short term
is better used then the overhead of potential reallocation.
|
| |
|
|
| |
helps the compiler optimize
|
| |
|
| |
Cleanup some unneeded includes to speed up compilation
|
| |
|
| |
Also sets m_ignoreDamage, as it wasn't set before.
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
|
| |
|
|
|
| |
This adds a .clang-tidy file for us.
It's not a strict requirement to be compliant, but I tuned it to be alright.
|
| |
|
|
|
|
|
|
|
|
|
| |
* Meson: add hyprgraphics
* Nix: add hyprgraphics
* CI/setup_base: get hyprgraphics-git
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
|
| |
|
|
| |
ref #8325
|
| | |
|
| |
|
|
|
| |
* move monitors to sp
* XD
|
| |
|
|
|
| |
---------
Co-authored-by: Vaxry <vaxry@vaxry.net>
|
| |
|
| |
now we roll loops at blazing constified speed.
|
| | |
|
| |
|
|
|
|
| |
this avoids the usage of the unique_ptr PROTO::protocol before it has
been constructed incase one wants to log something inside the
constructor itself, move the logging to macros and print file:linenumber
on ERR,CRIT,WARN and classname on the rest of the levels.
|
| |
|
|
|
| |
* move screencopy and toplevel export to hyprwayland-scanner
* oops
|
| |
|
|
|
|
|
| |
* correctly destroy wayland globals
* properly shutdown and cleanup hyprland
* appease the nitpick gods and some comments
|
| |
|
|
|
| |
* get rid of 1s in logs lol
* replace WLR with AQ in logs
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Moves Hyprland from wlroots to aquamarine for the backend.
---------
Signed-off-by: Vaxry <vaxry@vaxry.net>
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com>
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com>
Co-authored-by: Tom Englund <tomenglund26@gmail.com>
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com>
Co-authored-by: diniamo <diniamo53@gmail.com>
|
| |
|
| |
fixes #6823
|
| |
|
|
|
|
| |
Moves CRegion, CBox and Vector2D over to hyprutils.
Requires hyprutils>=0.1.4
|
| |
|
|
|
| |
* wayland/core/dmabuf: move to new impl
it's the final countdown
|
| |
|
|
|
|
| |
this may trigger a render begin/end and fuck up the pass
fixes #6277
|
| |
|
|
|
|
|
| |
This moves wlr_cursor to a completely new impl mostly under
CPointerManager
Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
|
| |
|
|
|
|
|
|
|
|
|
| |
moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Window storage rework - part 1
* format
* remove useless include
* fix pch
* format
* fix crash in dwindle
* fix vram leak
* prefer .expired() for bool checks
|
| | |
|
| | |
|
| |
|
|
| |
fixes #4791
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
|
| |
|
|
| |
this fucking SUCKED
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
oopsie~~ >///<
|
| |
|
|
| |
ref #4165
|
| |
|
|
| |
ref #4165
|
| |
|
|
| |
fixes #4070
|
| |
|
|
| |
fixes #4043
|
| |
|
|
| |
fixes #4029
|
| |
|
|
| |
ref #4036
|
| |
|
|
| |
ref #4029
|
| |
|
|
| |
fixes #4019
|
| |
|
|
| |
ref #4014
|
| |
|
|
| |
fixes #4001
|
| | |
|
| |
|
| |
Also updates wlroots
|
| |
|
|
| |
fixes #3795
|