| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| |
|
|
|
| |
* move monitors to sp
* XD
|
| | |
|
| | |
|
| |
|
|
|
| |
Normally it shouldn't be possible to have mouse focus with no kb
focus, but it does happen, and when it does this makes it considerably
less annoying.
|
| |
|
|
|
|
|
|
|
| |
* Revert "input: don't emit idle activity when calling simulateMouseMovement (#7649)"
This reverts commit ea10592ad3c861ff2ce73ad7785bcb5a45a9e400.
* input: move idle notify calls to input event listeners
* input: don't post idle activity when keyboard is not enabled
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* input: return early in mouseMoveUnified when the session is locked
* sessionLock: make make a commit an opportunity to focus session lock surfaces
* compositor: allow resetting focus when session is locked
* input: remove redundant PMONITOR checks
PMONITOR is checked above
* input: check isSessionLocked earlier in mouseMoveUnified
A bit of reordering, so that we don't call some stuff that is irrelevant
when the session is locked
|
| | |
|
| |
|
|
| |
fixes #6921
|
| |
|
| |
now we roll loops at blazing constified speed.
|
| |
|
|
| |
why not let the compiler optimise things for us at hyprspeeds when we
can.
|
| |
|
|
|
| |
* Allow disabling tap-to-click
* Style fix
|
| |
|
|
|
|
|
| |
Thanks @gulafaran for the work
---
Co-authored-by: @gulafaran
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* refactor fullscreen
modified: src/Compositor.cpp
modified: src/Compositor.hpp
modified: src/config/ConfigManager.cpp
modified: src/config/ConfigManager.hpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/LayerSurface.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/desktop/Workspace.cpp
modified: src/desktop/Workspace.hpp
modified: src/events/Windows.cpp
modified: src/helpers/Monitor.cpp
modified: src/layout/DwindleLayout.cpp
modified: src/layout/DwindleLayout.hpp
modified: src/layout/IHyprLayout.cpp
modified: src/layout/IHyprLayout.hpp
modified: src/layout/MasterLayout.cpp
modified: src/layout/MasterLayout.hpp
modified: src/managers/KeybindManager.cpp
modified: src/managers/KeybindManager.hpp
modified: src/managers/input/IdleInhibitor.cpp
modified: src/managers/input/InputManager.cpp
modified: src/managers/input/Swipe.cpp
modified: src/protocols/ForeignToplevelWlr.cpp
modified: src/render/Renderer.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* clean up
modified: src/config/ConfigManager.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.hpp
modified: src/desktop/Workspace.cpp
modified: src/events/Windows.cpp
modified: src/managers/KeybindManager.cpp
modified: src/managers/input/Swipe.cpp
* fix mapWindow fullscreen
modified: src/events/Windows.cpp
* fix typo
modified: src/desktop/Workspace.cpp
* add fullscreenstate
modified: src/config/ConfigManager.cpp
modified: src/events/Windows.cpp
* change syncFullscreen to lower
modified: src/config/ConfigManager.hpp
* initialize fs state
modified: src/desktop/Window.hpp
|
| | |
|
| |
|
|
|
|
|
|
| |
modified: src/desktop/Window.cpp
modified: src/events/Windows.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/managers/KeybindManager.cpp
modified: src/managers/KeybindManager.hpp
modified: src/managers/input/InputManager.cpp
|
| |
|
|
| |
fixes #4460
|
| |
|
|
|
| |
* get rid of 1s in logs lol
* replace WLR with AQ in logs
|
| |
|
|
| |
ref #6943
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Moves Hyprland from wlroots to aquamarine for the backend.
---------
Signed-off-by: Vaxry <vaxry@vaxry.net>
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com>
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com>
Co-authored-by: Tom Englund <tomenglund26@gmail.com>
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com>
Co-authored-by: diniamo <diniamo53@gmail.com>
|
| |
|
|
|
|
|
| |
* seat: avoid sending axis_stop() when source is wheel
* fix rounding for absolute discrete values greater than 1
Co-authored-by: Agent_00Ming <agent00ming9366@gmail.com>
|
| | |
|
| |
|
|
|
| |
some weird combination of scrolling/nesting hyprland and closing a
window i managed to divide by zero here, reported by ubsan. add a check
to ensure we dont hit UB.
|
| |
|
|
|
|
| |
hyprland down to the seat protocol impl expects IHID capabilities, not WL_ ones
ref #6702 #6196
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* option to fix mouse breaking vrr
* skip damage on mouse move
* remove this-> & cleanup
* add cursor:min_refresh_rate to avoid cursor freezing
* run clang-format
---------
Co-authored-by: UjinT34 <ujin@uvpn.ru>
|
| |
|
|
| |
fixes #6421
|
| |
|
|
|
|
| |
sometimes we may set a keyboard that's about-to-be-deleted, we might as well check for that
additionally avoid setting null keyboards altogether
|
| |
|
|
|
| |
modified: src/Compositor.cpp
modified: src/Compositor.hpp
modified: src/managers/input/InputManager.cpp
|
| | |
|
| | |
|
| |
|
| |
Signed-off-by: void0red <void0red@gmail.com>
|
| |
|
|
|
| |
* wayland/core/dmabuf: move to new impl
it's the final countdown
|
| |
|
|
|
|
|
|
| |
* Discrete scrolling round away from zero
e.deltaDiscrete can be multiples of 30 instead of the usual 120 causing
the rounded value to be 0 when too small causing erratic scrolling.
* Send value120 alongside discrete
Fixes sensitivity issues for clients that support value120 axis events
|
| | |
|
| | |
|
| |
|
|
| |
fixes #6144
|
| |
|
|
| |
fixes #6114
|
| |
|
|
|
|
| |
modified: src/managers/SeatManager.cpp
modified: src/managers/input/InputManager.cpp
Co-authored-by: Agent_00Ming <agent00ming9366@gmail.com>
|
| |
|
|
| |
fixes #6077
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
Also bumps the hw-s dep
|
| | |
|
| |
|
|
| |
Ring and strip are not implemented. Will I implement this? God fucking knows. Nobody seems to have that anyways.
|
| |
|
|
|
|
|
| |
This moves wlr_cursor to a completely new impl mostly under
CPointerManager
Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
|