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path: root/src/managers/eventLoop/EventLoopTimer.hpp
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* time: move to stl's clocks and move timerVaxry2025-04-161-6/+7
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* config: Add a window rule to render while unfocused (#7582)Vaxry2024-08-301-0/+1
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* core: move to steady_clock where applicableVaxry2024-06-251-3/+3
| | | | avoid issues when system clock gets desynchronized or changed
* core: move to hyprutils for utils (#6385)Vaxry2024-06-111-1/+1
| | | | | | | | | | | | | * core: move to hyprutils for utils Nix: add hyprutils dep * Meson: add hyprutils dep * flake.lock: update --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* internal: new shared_ptr and weak_ptr implementation (#5883)Vaxry2024-05-051-6/+8
| | | | | | | | | | | moves std::shared_ptrs to a new implementation Advantages: - you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired. - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.) - weak_ptrs are still valid while the SP is being destroyed. - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection) - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though. - this is useful in destructors and callbacks.
* core: Event loop rework (#5466)Vaxry2024-04-071-0/+29
* Event loop rework * revert missed