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path: root/src/managers/AnimationManager.cpp
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* workspaces: add visible flagVaxry2024-04-031-1/+1
* Workspace/core: Refactor workspace storage (#5380)Vaxry2024-04-021-9/+9
* animations: simplify window loopVaxry2024-04-011-1/+1
* renderer: Fix layer and window damage sometimes missing 1 frame (#5370)thejch2024-04-011-6/+11
* renderer/animations: Fix various inaccurate damage tracking issues and offset...thejch2024-03-311-58/+36
* animationmgr: use realpos and size for border damageVaxry2024-03-241-1/+1
* animations: Fix animation issue in focusworkspaceoncurrentmonitor (#5202)thejch2024-03-231-6/+6
* refactor: move window.hpp to desktop/Vaxry2024-03-201-0/+1
* renderer: add better multi monitor animations (#5126)thejch2024-03-161-5/+30
* config: improve config value infrastructureVaxry2024-03-031-4/+5
* animations: Refactor AnimatedVariable (#4911)GartoxFR2024-03-021-70/+41
* layers: add fully featured animationsVaxry2024-02-281-1/+22
* animationmgr: expand layer box for damageVaxry2024-02-221-0/+5
* Migrate the config to hyprlang (#4656)Vaxry2024-02-181-7/+7
* internal: Remake borders as window decorations (#4104)Vaxry2023-12-101-0/+2
* renderer: clip floating boxes on slide animVaxry2023-11-161-0/+6
* animationmgr: push shadow avs to ended on disabledVaxry2023-11-111-0/+1
* decorations: Decoration Positioner (#3800)Vaxry2023-11-111-21/+2
* Internal: Hyprland box implementation (#3755)Vaxry2023-11-041-5/+4
* cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() ...Philip Damianik2023-10-151-7/+7
* animationmgr: damage floating windows on workspace animvaxerski2023-10-071-0/+6
* animationmgr: guard monitor ptr in animationSlidevaxerski2023-09-061-2/+5
* animationmgr: Optimize CAnimationManager::scheduleTick a bit. (#3172)Dickby2023-09-051-5/+4
* internal: Unsafe state reworks (#3114)Vaxry2023-09-011-5/+8
* animations: add slidefade and slidefadevert styles for workspaces (#3008)end-42023-08-171-0/+16
* renderer: Border improvements (#2986)MightyPlaza2023-08-171-2/+1
* animationmgr: avoid redundant ticksvaxerski2023-08-051-6/+37
* animationmgr: avoid looping over all avars in favor of only active onesvaxerski2023-07-201-6/+1
* animationmanager: optimize avar statevaxerski2023-07-191-1/+2
* internal: Wrap regions (#2750)Vaxry2023-07-191-9/+6
* renderer: add occlusion for back layersvaxerski2023-07-191-1/+2
* animationmgr: warp on equal start and goalvaxerski2023-06-131-3/+3
* animationmgr: allow empty avarsvaxerski2023-05-151-3/+6
* Fixed a crash when waking up monitors in power-saving mode (#2139)Tyler Schneider2023-04-231-0/+6
* tick: don't tick on invalid sessionvaxerski2023-04-151-3/+4
* plugins: Add "tick" event (#2029)Stanisław Zagórowski2023-04-121-0/+3
* Update the debug overlayvaxerski2023-03-031-0/+4
* Move AnimationManager::tick() to an event loopvaxerski2023-03-021-0/+14
* rethink visible flag in animmgrvaxerski2023-02-141-1/+1
* ignore damage on hidden windows in animationmanagervaxerski2023-02-141-11/+17
* feat: border angle animations (#1469)ozwaldorf2023-02-011-0/+4
* better ls noanim handlingvaxerski2023-01-251-0/+1
* Add hyprctl animationsvaxerski2023-01-251-3/+7
* make hyprerror follow fadein animvaxerski2023-01-201-2/+2
* use curves for special dim animvaxerski2022-12-291-2/+8
* Added clang format (#1239)Vaxry2022-12-161-59/+67
* fix up formattingvaxerski2022-11-071-2/+1
* Added resize transitionsvaxerski2022-11-061-13/+9
* Multiple animation optimization and xwayland wine fixesvaxerski2022-11-041-1/+11
* rework focus system to be more safe and fastervaxerski2022-10-141-1/+1