| Commit message (Collapse) | Author | Age | Files | Lines |
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fixes #8849
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fixes #8849
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Cleanup some unneeded includes to speed up compilation
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* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
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Co-authored-by: Zetta1_Reid0 <11255-Zetta1_Reid0@users.noreply.gitlab.xfce.org>
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- Replaced boolean config parameter `always_center_master` to an integer value `slave_count_for_center_master` for more control on when to center master window.
- Also updated configuration parameter, type, description and related internal variable.
New description: **when using orientation=center, make the master window centered only when at least this many slave windows are open. (Set 0 to always_center_master)**
This effects center orientation of master layout.
Now, user can control when the master window would be centered
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They seem like the same check, but a snap bit might not be
turned on as expected if we grab a different corner after
an edge has already been snapped.
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* apply group rules after window creation
* clang-format
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* make functions used in 1 file static
* fix invalid substr param -1
* give default initializer to borderGradier
* move RASSERT from printf to std::print
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Optimizes window and layer rule parsing and later usage.
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No point in most of these.
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This adds a .clang-tidy file for us.
It's not a strict requirement to be compliant, but I tuned it to be alright.
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CCompositor is massive, and has a lot of functions that could be better optimized if in CWorkspace
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fixes #8495
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* snap: add option `border_overlap` and other improvements
I really liked the way borders used to overlap when snapping and how
only the window's main surface would snap to the monitor, so I would
like to bring that behavior back, but in the form of a config option.
Other improvements include:
- reduced the number of snap functions from 4 down to 2, and only
one ever gets called at any given time.
- border size should not be added to gap size. It seemed like the
right thing to do at the time, but it makes snapping feel way
stronger than it actually should.
- all const variables have been given the all-caps naming convention.
- to avoid excessive casting, border size is declared as a double.
- to avoid excessive x + w, y + h calculations. I'm using a struct
called Range and working only with start and end values until the
very end of the function.
- check for both monitor snapping as well as reserved monitor space
snapping in a relatively efficient way.
* snap: always border-align for corners and reserved monitor space
We probably don't want to treat reserved monitor space as if it were just
a smaller monitor. Instead, it should be treated more like a borderless
window, which means our window's border should never encroach upon it.
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modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/helpers/MiscFunctions.cpp
modified: src/helpers/MiscFunctions.hpp
modified: src/layout/DwindleLayout.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/layout/MasterLayout.cpp
modified: src/macros.hpp
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fixes some bugs with resizing and corner snapping
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fixes #8255
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way better now heh
fixes #8259 fixes #8267
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* fix swallowing for groups
* remove unnecessary check
* clang-format
* clarify comment
* make variables consistent
* make aditional variables consistent
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* add snapping to floating windows
Works for both moving and resizing of windows.
It comes with 3 options:
`general:snap:enabled` - whether it's enabled, off by default
`general:snap:window_gap` - minimum gap in pixels between windows before
snapping. Setting to 0 effectively turns off this method of snapping.
`general:snap:monitor_gap` - minimum gap in pixels between window and
monitor edges before snapping. Again, setting it to 0 effectively turns
it off.
* snap: add more ignore criteria and change if clause into a guard
* snap: refactor code
* snap: new refactoring approach and account for border size
* snap: do corner snapping after all edge snapping is done
The approach of performing corner snaps after each individual edge snap
results in far fewer scenarios where snapping can occur.
After trying it out for a while, I found that I prefer an approach
that's more prone to snapping.
* snap: combine snapWindows and snapMonitor into a single function
* snap: add forced aspect ratio functionality
* snap: avoid directly referring to border_size config value
* snap: address vaxerski feedback
- add new line between functions
- use std::function typedef for SnapFn and make snap functions static
- avoid uninitialized variable declarations.
- change ignore condition m_bIsX11 to isX11OverrideRedirect()
- use braces for CBox and Vector2D declarations.
- add SNAP_INVALID to eSnapEdge enum
- use bitshift notation for eSnapEdge and eRectCorner
- make performSnap a non-member function.
* snap: add corner-snapping to forced aspect ratio mode
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* move monitors to sp
* XD
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* layout: enable group rules for new floating windows
* fix comment
* do not apply group rules to a new floating window if it shouldBeFloated.
fixes child windows
* comment
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using window rules (#8006)
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If `default_split_ratio` is greater than 1.0, `split_bias` will give the
bigger half to a specific window:
0 - positional (default)
1 - current window
2 - opening window
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