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path: root/src/layout/supplementary/DragController.cpp
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* desktop/window: refactor over fullscreen stateVaxry2026-04-291-1/+1
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* config/lua: init lua config manager, use lua if available (#13817)Vaxry2026-04-261-5/+5
| | | Adds a new lua config manager, which will automatically be used if there is a lua config present.
* algo/dwindle: fix precise mouse setting (#13678)Bastien Souchu2026-03-101-26/+0
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* layout: fix drag_threshold window snap regression (rebased for #12890) (#13140)Mihail Costea2026-03-091-2/+2
| | | | | | Guard position assignments in updateDragWindow() behind m_dragThresholdReached to prevent windows from snapping to cursor before drag_threshold is exceeded. Fixes: https://github.com/hyprwm/Hyprland/pull/13140
* layout: store and preserve size and pos after fullscreen (#13500)Vaxry2026-03-021-0/+2
| | | ref https://github.com/hyprwm/Hyprland/discussions/13401
* layout: rethonk layouts from the ground up (#12890)Vaxry2026-02-211-0/+396
Rewrites layouts to be much smaller, and deal with much less annoying BS. Improves the overall architecture, unifies handling of pseudotiling, and various other improvements.