| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Zebra2711 <zebra2711t@gmail.com>
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we do run m_lastScanout.reset(), but m_lastScanout might sometimes not
be set. cache format from before attempting DS, and set back to it on
activation failure.
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Adds a new lua config manager, which will automatically be used if there is a lua config present.
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Improves the overlay's rendering:
- GPU accelerated
- supports gradients
- wraps
- cleaner code a bit
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Part 8 of Ujin's refactors.
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moves to notification/, and adds a new style manager getter.
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* refactor(monocle): avoid repeated workspace monitor lock() calls
* clang-format
* cleanup: avoid repeated weak_ptr::lock() calls
* style: shorten variable name PMONITORWORKSPACEOWNER to PMONITOR
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* monitor: ensure swapchain is updated before mode test
* monitor: ensure swapchain update via helper for all mode set paths
* monitor: fix formatting
* monitor: move swapchain helper to CMonitorState
* monitor: move swapchain helper to CMonitorState
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Part 7 of ujin's refactors
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Co-authored-by: Vaxry <vaxry@vaxry.net>
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Massively refactors the config infrastructure, sorely
needed and will be req'd for the lua stuff
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Part 1 of the renderer refactors
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Part 0 of renderer reworks.
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Adds an ICC profile pipeline, loading via config and applying via 3D LUTs.
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ref https://github.com/hyprwm/Hyprland/discussions/13419
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ref https://github.com/hyprwm/Hyprland/discussions/13440
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When all monitors disconnect, non-active workspaces could migrate to the wrong output after reconnect. Preserve workspace ownership and re-apply assigned monitor bindings on connect.
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Refactors the old HookSystem into a typed event bus with clear
separation,
discovery and types.
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Implements the new screencopy protocols
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Rewrites layouts to be much smaller, and deal with much less annoying
BS. Improves the overall architecture, unifies handling of pseudotiling,
and various other improvements.
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* multigpu: fix multi gpu checking
drmFD() from allocators is not always equal, because we reopen them
inside AQ for refcounting, meaning they get duplicated and become their
own fds, so checking if fd1 == fd2 ends up wrong.
introduce sameGpu in MiscFunctions that checks the actual drmDevice
meaning we can now even check if a rendernode is the same gpu as a
display node if we want.
* multigpu: move sameGpu to DRM namespace
move sameGpu out of MiscFunctions to DRM namespace.
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* directscanout: fix dgpu directscanout explicit sync
without setting an infence, AQ doesnt explicit sync, nor recreate the
dgpu fence for the blit work. and as such attemptdirectscanout path
artifacts and breaks. create a dummy CEGLSync even tho we dont really
have any pending glwork to get a proper fence, and set it.
* monitor: dont use new scheduling if direct scanout
using the new_render_scheduling makes no sense in the direct scanout
path, add a if guard against it.
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* move commit timing fields to surface state
* fix toTimespec init
* update sendQueued api
* update onPresented api
* set zero copy flag
* send clock id
* move presented calcs inside condition
* use only CLOCK_MONOTONIC for commit/presentation timings
* fix setSetTimestamp
* do not wait for commit timing while tearing
* proto config
* fix config defaults
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(#13154)
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* fix commit timing timer
* fix surface state lock/unlock
* debug state sync todos
* debug solitary vrr
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* fix image description info events
* always send some target primaries
* set edid values as target primaries and luminances
* init monitor image description
* set default luminances for tf
* fix BT1886 luminances
* fix mastering values and overrides
* set maxCLL & maxFALL
* typo
* add FALL & CLL to preferred HDR image description
* fix ref luminances
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* fix: handle fullscreen windows on special workspaces
inFullscreenMode() only checked m_activeWorkspace, missing fullscreen
windows on special workspaces. This caused crashes and incorrect
behavior when fullscreen windows were on special workspaces.
Changes:
- inFullscreenMode() now checks special workspace first since it
renders on top of regular workspaces
- Added getFullscreenWindow() helper to safely get fullscreen window
from either active or special workspace
- Updated callers (shouldSkipScheduleFrameOnMouseEvent, Renderer,
getFSImageDescription) to use the new helper
- Reset m_aboveFullscreen for layer surfaces when opening, closing,
or stealing special workspaces between monitors
* test: add special workspace fullscreen detection tests
Add tests for the new special workspace fullscreen handling introduced
in the previous commit. The tests cover:
1. Fullscreen detection on special workspace - verifies that a window
made fullscreen on a special workspace is correctly detected
2. Special workspace fullscreen precedence - verifies that when both
regular and special workspaces have fullscreen windows, the special
workspace window can be focused when the special workspace is opened
3. Toggle special workspace behavior - verifies that toggling the
special workspace off properly hides it and returns focus to the
regular workspace's fullscreen window
These tests exercise the key code paths modified in the fix:
- inFullscreenMode() checking special workspace first
- getFullscreenWindow() helper returning correct window
- Layer surface m_aboveFullscreen reset on special workspace toggle
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* fix named primaries
* default to gamma22
* mark mastering primaries as supported
* remove xx-cm and frog support
* immutable primaries and image descriptions
* clang-format
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fixes #12412
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fullscreen (#12033)
Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:
- By default, when a tiling window is being focused on a workspace where
a fullscreen/maximized window exists, respect
the `misc:on_focus_under_fullscreen` config variable.
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