summaryrefslogtreecommitdiff
path: root/src/helpers/Format.hpp
Commit message (Collapse)AuthorAgeFilesLines
* egl: move over to use hyprgraphics (#12988)Tom Englund2026-04-051-44/+6
| | | use the hyprgraphics helpers instead.
* renderer: shader variants refactor (#13434)UjinT342026-03-061-2/+0
| | | Part 0 of renderer reworks.
* protocols/toplevelExport: Support transparency in toplevel export (#12824)ArchSav2026-01-201-0/+1
|
* renderer/gl: add internal gl formats and reduce internal driver format ↵Tom Englund2026-01-071-9/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | conversions (#12879) * format: add internal formats for drm formats cross referenced with weston and added internal formats and types for a lot of missing ones. also added a isFormatYUV helper. * framebuffer: ensure we use right internalformat ensure we use the right internal format to avoid internal driver blitting, also since we only attach the GL_STENCIL_ATTACHMENT we might just aswell only use the GL_STENCIL_INDEX8 to not confuse drivers that we want a depth aswell. * texture: use external on yuv or non linear mods using external makes us use the gpu's internal detiler. and this is makes intel a lot happier then having to format convert it to a linear format internally. * shaders: add external support to CM frag add external support to CM frag, and correct ext.frag typo. * formats: remove duplicates and fix a typo in cm.frag remove duplicate formats and a typo in cm.frag * formats: add swizzle logic to all formats add swizzle logic from weston for all formats and use it in shm texture paths. * format: more format changes use monitor drm format instead of forcing something different. * shader: remove external from cm.frag drivers want this resolved at compiletime cant use both samplerExternalOES and sampler2d and then runtime branch it. * screencopy: swizzle textures in screencopy swizzle textures in screencopy, to get the right colors when copying. * screencopy: restore old behaviour try restore old behaviour before the gles3 format changes. glReadPixels had the wrong format, so i went to far trying to mitigate it. should be like before now.
* refactor: replace all `typedef` with `using` (#10594)Kamikadze2025-05-311-3/+3
|
* core: Add clang-tidy (#8664)Vaxry2024-12-071-1/+1
| | | | | This adds a .clang-tidy file for us. It's not a strict requirement to be compliant, but I tuned it to be alright.
* Core: Move to aquamarine (#6608)Vaxry2024-07-211-4/+5
| | | | | | | | | | | | | | Moves Hyprland from wlroots to aquamarine for the backend. --------- Signed-off-by: Vaxry <vaxry@vaxry.net> Co-authored-by: Mihai Fufezan <mihai@fufexan.net> Co-authored-by: Jan Beich <jbeich@FreeBSD.org> Co-authored-by: vaxerski <vaxerski@users.noreply.github.com> Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com> Co-authored-by: Tom Englund <tomenglund26@gmail.com> Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com> Co-authored-by: diniamo <diniamo53@gmail.com>
* core: Move to hyprutils for MathVaxry2024-06-191-1/+1
| | | | | | Moves CRegion, CBox and Vector2D over to hyprutils. Requires hyprutils>=0.1.4
* wayland/core: move to new impl (#6268)Vaxry2024-06-081-0/+37
* wayland/core/dmabuf: move to new impl it's the final countdown