| Commit message (Collapse) | Author | Age | Files | Lines |
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Rewrites layouts to be much smaller, and deal with much less annoying
BS. Improves the overall architecture, unifies handling of pseudotiling,
and various other improvements.
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should be camel
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---------
Co-authored-by: Virt <41426325+VirtCode@users.noreply.github.com>
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various code cleanups, reorders, move off of global NS
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fullscreen (#12033)
Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:
- By default, when a tiling window is being focused on a workspace where
a fullscreen/maximized window exists, respect
the `misc:on_focus_under_fullscreen` config variable.
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Reworks the window rule syntax completely
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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* move string parsing for eCMType to its own namespace, similar to how
`src/protocols/types/ContentType.cpp` is done
* expose cm type and sdr settings in `hyprctl monitors`, format floats
to .2f
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* Allow submaps to auto reset to parent.
* Really should be a stack instead.
If hyprlang would allow for { } i would be so happy.
* Fixed: Somewhat better way to do it..
Lets you define what submap you want to go to instead.
* squash! Fixed: Somewhat better way to do it..
* God i hate cf..
* Force clang-format on the whole thing..
* Removed {}.
* Added tests
Tests and reset fix.
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otherwise we might miss the chance to get an anchor
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* debug: fix data race in Debug::log()
The templated Debug::log() had mutex protection but the non-template
overload it calls didn't, causing crashes when plugins called log from
background threads (like hypr-dynamic-cursors loading cursor themes).
Fixed by moving the mutex lock from the template version into the
non-template version, so all writes to shared state are protected.
Fixes: hyprwm/Hyprland#11929
Fixes: VirtCode/hypr-dynamic-cursors#99
* debug: apply clang-format to Log.cpp
Fix formatting to satisfy CI clang-format check.
---------
Co-authored-by: Dave Walker <dave@daviey.com>
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running Hyprland --systeminfo from a console/tty calls systemInfoRequest
without us having a g_pCompositor or g_pHyprOpengl, so just if check them
and make --systeminfo not segfault and atleast print what info we can.
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Adds a blocker for solitary optimizations if there is a hyprerror present
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Adds configurable trackpad gestures
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solitary/tearing/DS checks (#11228)
Adds more verbose checks for various conditional rendering mechanisms
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---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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skip sharing key states (#11214)
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fixes #11297
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Fixes some race conditions that come up in tests. We only clean up workspaces when we render a frame. With this, they are always cleared instantly.
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lets use unique ptrs instead of refcounting shared ptr when its not
needed, use rvalue reference to construct in vector directly.
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overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
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Adds animations for the mouse zoom effect.
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* opengl: cache viewport state
according to nvidia docs calling glViewPort unnecessarily on the same
already set viewport is wasteful and can cause state changes when not
needed. cache it in a struct and only call it when the viewport is
actually changing.
* opengl: cache glenable/gldisable state
avoid making multiple glenable/gldisable calls on already set caps, can
cause state changes and incur driver overhead.
* opengl: cache glscissor box
only call glscissor if the box actually has changed, try to avoid state
changes.
* opengl: cache gluniform calls
cache the gluniform calls, the uniform values are cached in driver per
program only the drawcalls setting the uniform yet again with the same
value on same location is causing more overhead then caching it ourself
and just no oping on it if no changes.
* shader: rewrite handling of uniforms and state
this is way faster as we don't need to mess with maps (hashing, etc) and instead can just use an array
* opengl: stuff and 300 shaders
* opengl: typo
* opengl: get the uniform locations properly
now that the legacy shaders are gone get the uniformlocations for
SKIP_CM etc, so they can be properly set and used depending on if
cm_enabled is set to false or true, before it was falling back to a
legacy shader that didnt even have those uniforms.
* opengl: check epsilon on float and remove extra glcall
seems an extra unset glcall was added, remove it. and check the float
epsilon on the glfloat.
* opengl: remove instanced shader draw
remove the instanced boolean from the vertex shader, might be neglible
differences, needs more benchmark/work to see if its even worth it.
* texture: cache texture paramaters
parameters where occasionally set twice or more on same texture, short
version wrap it and cache it. and move gpu churn to cpu churn.
add a bind/unbind to texture aswell.
* texture: use fast std::array caching
cache the texparameter values in fast array lookups
and incase we dont want it cached, apply it anyways.
* shader: fix typo and hdr typo
actually use Matrix4x2fv in the 4x2fv cache function, and send the
proper float array for hdr.
* texture: make caching not linear lookup
make caching of texture params not linear.
* minor style changes
* opengl: revert drawarrays
revert the mostly code style reduce loc change of drawarrays, and focus
on the caching. its a if else case going wrong here breaking
blur/contrast amongst others drawing.
---------
Co-authored-by: Vaxry <vaxry@vaxry.net>
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