| Commit message (Collapse) | Author | Age | Files | Lines |
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windows (#14164)
* fix tiling only selection: actually select only tiling when chosen
* clang-format
* test: cycle_next float only and tiled only
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Fail to build from source
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* fix scrolling view move when a grouped window is closed - prevent redundant space assignment for a grouped window that's about to be unmapped, add a `FOCUS_REASON` for unmapping grouped windows
* fix focus_fallback after unmapping a window floating moving view
* fix view change when changing workspaces (special and normal).
add an optional `RECALCULATE_REASON` parameter to `recalculate()` calls of all algorithms.
add an optional `RECALCULATE_MONITOR_REASON` parameter to `recalculateMonitor()` calls.
add 2 new `FOCUS_REASON`s, for workspace change and special workspace toggle
* Fix hyprctl keyword causing scrolling view move.
rename INPUT_MODE_KB to INPUT_MODE_HARD since it seems to have little to do with keybinds
* fix fullscreen/maximise moving the scrolling view
* fix opening of layer 3 programs moving scrolling view
* refactor, clean up and clang-format
* fix bad decisions
* fix includes, clang-format.
* remove TODO
* `focuswindow` no longer moves scrolling view when `follow_focus = 0`
* fix: changes in a group's current window no longer casues scrolling view shift when `follow_focus = 0`
* fix: `moveintogroup`, `movewindoworgroup` no longer causes scrolling view change if `follow_focus = 0`
* clang-format
* add `RECALCULATE_REASON_UNKNOWN`, `RECALCULATE_MONITOR_REASON_UNKNOWN`, `REMOVE_FROM_GROUP_REASON_UNKNOWN`
remove optional wrapper from their enums, refactor code to work with the change
* dispatches that call `switchtoWindow()` in CKeybindManager no longer cause scrolling view to move if `follow_focus = 0`.
They still cause the move if `follow_focus = 1`
Dispatches effected by this: `movefocus`, `cyclenext`, `focuscurrentorlast`, `focuscurrentorurgent`
* Fix for Lua: switchToWondow
* Fix for Lua: focus({window})
* Fix for Lua: Move Window Into Group
* clang-format
* Drop `hyprctl keyword` change
* test: `focus({window})` with `follow_focus = false`
* test: `focus({window})` with `follow_focus = true`
* test: test Focus Fallback
* test: Focus Fallback with groups
* test: workspace change
* test: special workspace toggle
* test: workspace change - special to special
also minor refactoring
* test: close window in a group
* test: move window into group `follow_focus = false`
minor fix in test: expect -> assert
* test: move window into group `follow_focus = true`
* test: new layer
* test: maximise
fix in test: expect to assert.
* test: fullscreen
* test: `dispatch window.focus({ direction })` when `follow_focus = false`
* test: `dispatch window.focus({ direction })` when `follow_focus = true`
test-fix: expect -> assert
* test: move focus within group when `follow_focus = false`
* test: move focus within group when `follow_focus = true`
* test-fix: kill all layers before killing all windows in layers test. prevents internal post test cleanup function failing to kill all layers
test-fix: maximized and fullscreen swapped between their tests
test-fix: testScrollingViewBehaviourMoveFocusInGroupFollowFocusTrue missing layout initialization
test-fix: testScrollingViewBehaviourWorkspaceChange, testScrollingViewBehaviourCloseWindowInGroup have stale window class in a comment
clang-format
* catch up with main: move to new test function
* clean-up the clean-up part of the tests: redundant
* clang-format
* pain
* suffering: fix rebase fail
* test: manually kill all layers since the cleanup function fails
* remove test: fullscreen and maximise. scrolling has its own behaviour now
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ref https://github.com/hyprwm/Hyprland/discussions/14233
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ref #14339
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* config: find lua paths first
* config/supplementary/jeremy: use designated initializer list
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* fix fp16 blur with invalidation
* restore tonemap code
* fix fade outs
* add sdr compat for unaware surfaces
* use a better work space, not linear, only for sdr
* fix hl tf -> wp tf
* cache workbuffer descriptions
* linear not normalised WIP
* clear offload fb
* CM math
* fix includes
* use precalculated cm for shadows
* inner glow cm
* quad cm
* fix unmodified copy
* codegen
* cache color CM
* mark blur dirty when CM/DS changes
* avoid icc workbuffer
* fp16 blur finish hack
* fix output hdr luminances
* use srgb for mirroring/sharing with fp16
* defaults people
---------
Co-authored-by: Vaxry <vaxry@vaxry.net>
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Makes scroll handle fullscreen by itself, allowing for fs scrolls.
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* config/lua: fix device bool int reads
* config/lua: fix device typed reads
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Adds a simple layout lua api
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ref #14301
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---------
Co-authored-by: Mio Argillander <mio@argillander.me>
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* render: scale background to monitor resolution
Currently the background is not scaled, e.g. 8k size image always uses
~128Mb of VRAM.
We could reduce the consumption for low-end devices and monitors with
lower resolution:
- ~8Mb for 1080p
- ~16Mb for 2k
- ~32Mb for 4k
* render: use gpu to scale bgtex and fix missing reset on size change
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* tests: skip pointer tests when pointer input is non-functional
* tests: skip pointer tests in CI due to unreliable cursor behavior
* tests: skip pointer tests when no reliable input environment is available
* tests: skip pointer tests when pointer behavior is unreliable
* tests: temporarily disable pointer tests due to unstable CI environment
* tests: enforce deterministic pointer behavior (flat accel + fixed sensitivity)
* tests: temporarily disable pointer tests due to unstable CI environment
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this would only lead to abuse, explicitly forbid it
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(#14272)
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seconds (#14271)
The protocol seems to allow this, because it explicitly mentions either
session lock surface or compositor blanking the output in this sentence:
> The locked event must not be sent until a new "locked" frame
(either from a session lock surface or the compositor blanking the output)
has been presented on all outputs and no security sensitive normal/unlocked
content is possibly visible.
Since `locked_screen_delay` is capped to 5 seconds,
after the 5 seconds this timer is registered for, we assume that
all outputs are covered either by lockedead or by an actual lock frame.
Thus sending locked is ok.
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* layout/master: fix rollprev/rollnext focusing the wrong window
* tests/master: add tests for rollnext/rollprev focus
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fractional scales (#14257)
After scaling m_captureBox from logical to pixel coordinates, the box may
have non-integer dimensions (e.g. logical 401x301 at scale 1.25 -> pixel
501.25x376.25). m_bufferSize is then computed as captureBox.size() and
sent to the client as int32 width/height (truncating the fraction), but
m_bufferSize itself stays as a fractional Vector2D.
When the client allocates the integer-sized buffer and submits it,
CScreenshareFrame::share() rejects it with ERROR_BUFFER_SIZE because
Vector2D::operator== is exact double comparison: (501, 376) != (501.25,
376.25). The frame is sent failed, and the client retries forever.
The SHARE_WINDOW path already rounds its bufferSize; the SHARE_REGION
path didn't. Round the captureBox immediately after scaling so all
downstream consumers (m_bufferSize, render translates) see clean integer
pixel coordinates.
Reproducer at scale 1.25 on a 1920x1080 monitor:
wf-recorder -g '500,200 401x301' -f /tmp/x.mp4
# "Failed to copy frame, retrying..." until exit
wf-recorder -g '500,200 400x300' -f /tmp/x.mp4
# works (400*1.25=500, 300*1.25=375, both integer)
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as a parameter (#14232)
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if guard the setPresentationMode with the current state, shows up in
profiling as minor waste on each frame.
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