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* renderer: Fix floating clipbox (#3907)thejch2023-11-211-2/+1
* shadow: add workspace offset to floating window shadow (#3906)thejch2023-11-201-0/+1
* renderer: fix floating window rendering when scale > 1 (#3901)thejch2023-11-201-1/+1
* general: add workspace gaps (#3877)end-42023-11-193-40/+59
* groupbar: fix text pos with verical offset (#3893)MightyPlaza2023-11-191-1/+1
* group: fix dragging into floating groups (#3719)MightyPlaza2023-11-194-9/+40
* vector: New operator overloads and small fix in Vector2D. (#3891)Dickby2023-11-181-2/+32
* layout: Don't update pseudoSize after window moved by mouse. (#3873)Dickby2023-11-181-1/+2
* renderer: avoid rendering floating windows twice with specialVaxry2023-11-181-0/+3
* internal: Allow floating windows on special (#3872)Vaxry2023-11-183-78/+62
* env: add HYPRLAND_NO_RTVaxry2023-11-172-1/+6
* cmake: include tracy cpp if setVaxry2023-11-171-1/+7
* pluginmgr: fix double use of dlerror()Vaxry2023-11-171-2/+3
* plugins: make logging on error more verboseVaxry2023-11-173-17/+26
* hyprctl: add monitors all to report all connected monitors (#3730)TheAngusMcFire2023-11-171-9/+18
* nix: add libGL to build inputsAndré Silva2023-11-171-0/+2
* compositor: drop unused vectorToWindow funcVaxry2023-11-172-41/+0
* opengl: Don't use wrong shader just because it's GLES (#3867)Dickby2023-11-161-1/+1
* renderer: clip floating boxes on slide animVaxry2023-11-162-1/+13
* shadow: avoid fatal mutation of the windowBox for calcsVaxry2023-11-163-1/+7
* renderer: don't make snapshots of invisible windows on closevaxerski2023-11-161-0/+3
* shadow: avoid using glClear and don't draw behind window if ignore_windowvaxerski2023-11-161-3/+10
* groupbar: Fix position of groupbar titles on monitor scales != 1.0 (#3856)Dickby2023-11-151-8/+6
* keybinds: Close special workspace after moving windows out of it (#3649)thejch2023-11-151-0/+5
* README: update showcaseVaxry2023-11-141-2/+2
* logging: move to an internal rolling log bufferVaxry2023-11-147-23/+47
* renderer: drop unnecessary spammy logsVaxry2023-11-141-5/+0
* windowrules: make idleinhibit dynamicVaxry2023-11-142-14/+14
* decorations: recalc layout and positioner on add/removeVaxry2023-11-133-0/+15
* pluginapi: add touch event hooks (#3836)Ching Pei Yang2023-11-131-0/+4
* hyprctl: use a rolling buffer for reading requestsVaxry2023-11-131-9/+16
* renderer: use viewporter corrected size for uv calcsVaxry2023-11-121-4/+10
* renderer: separate oversize uv calcs in dimensionsVaxry2023-11-121-2/+2
* subsurfaces: damage window on subsurface size changeVaxry2023-11-122-1/+11
* renderer: pass proper arg to main param of uv calcsVaxry2023-11-121-1/+1
* groupbar: translate box by workspace offsetVaxry2023-11-121-1/+9
* deco-positioner: don't remove hidden windows' dataVaxry2023-11-121-3/+3
* shaders: Some more changes in rgb2hsl. (#3834)Dickby2023-11-121-4/+5
* inputmgr: clean lists in ~dtorVaxry2023-11-122-3/+20
* internal: make getPlusMinusKeywordResult return optionalVaxry2023-11-123-25/+32
* internal: replace INT_MAX with WORKSPACE_INVALIDVaxry2023-11-127-20/+20
* output-layout: fix wlroots display handling (#3718)Alessio Molinari2023-11-125-10/+22
* decoration: add NON_SOLID flag for shadowVaxry2023-11-125-15/+32
* props: bump ver to 0.32.3Vaxry2023-11-111-1/+1
* decoration-positioner: improve stabilityVaxry2023-11-112-7/+45
* props: bump ver to 0.32.2Vaxry2023-11-111-1/+1
* shaders: Small optimization in rgb2hsl. (#3831)Dickby2023-11-111-7/+6
* xdg: set state maximized for all tiled windowsVaxry2023-11-111-2/+5
* shadow: move workspace offset calcs to drawVaxry2023-11-111-11/+8
* shaders: Avoid calculating unused values in hsl2rgb. (#3827)Dickby2023-11-111-8/+7