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Hyprland.git
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Age
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*
Use internal device naming for Hyprctl devices (#1174)
Paul
2022-12-04
1
-10
/
+10
*
Fix wrong layout recalculate if statement (#1167)
Flafy
2022-12-04
1
-1
/
+1
*
fix warning
vaxerski
2022-12-04
1
-1
/
+1
*
avoid duplicate device names
vaxerski
2022-12-03
2
-4
/
+31
*
added hyprctl switchxkblayout
vaxerski
2022-12-03
6
-20
/
+76
*
fix shader destroy id unset
vaxerski
2022-12-03
1
-2
/
+2
*
reload shader on dynamic shader keyword
vaxerski
2022-12-03
1
-0
/
+3
*
[gha] build man pages
vaxerski
2022-12-02
2
-17
/
+17
*
Update wiki link in manpage (#1144)
Hemish
2022-12-02
1
-1
/
+1
*
don't initial focus on LS keyboard grab
vaxerski
2022-12-02
1
-0
/
+5
*
don't attempt rendering on begin failure
vaxerski
2022-12-02
1
-5
/
+4
*
schedule frames and reloads on session re-activate
vaxerski
2022-12-02
1
-0
/
+6
*
minor changes to unsafe state handling
vaxerski
2022-12-02
1
-2
/
+4
*
added blur_xray
vaxerski
2022-12-02
2
-3
/
+7
*
[gha] bump flake inputs
vaxerski
2022-12-01
1
-6
/
+6
*
update wlroots dep
vaxerski
2022-12-01
2
-3
/
+2
*
fix crash with invalid frag dynamic shaders
vaxerski
2022-12-01
1
-2
/
+2
*
Added screen shaders
vaxerski
2022-12-01
6
-40
/
+159
*
updated the readme
Vaxry
2022-11-30
1
-9
/
+4
*
remove global var
vaxerski
2022-11-30
1
-4
/
+1
*
fix border inner offset in shader
vaxerski
2022-11-29
1
-4
/
+4
*
fix minor issues with blur w/o new optim
vaxerski
2022-11-29
1
-1
/
+10
*
fix AA on borders
vaxerski
2022-11-29
1
-3
/
+4
*
fix double free
vaxerski
2022-11-29
1
-1
/
+0
*
clean up blur code and fix minor issues
vaxerski
2022-11-28
1
-27
/
+27
*
recalculate layout only when needed on dynamic keywords
vaxerski
2022-11-28
1
-4
/
+12
*
fix minor issues with blur_new_optimize
vaxerski
2022-11-28
1
-3
/
+43
*
Fix a compiler warning (#1124)
Eric_Luo
2022-11-28
4
-2
/
+6
*
convert bordercolors to GradientValueData correctly (#1122)
Jef
2022-11-28
1
-2
/
+2
*
Added handling more special workspaces
vaxerski
2022-11-27
14
-92
/
+156
*
find floating windows below closed one
vaxerski
2022-11-27
1
-1
/
+10
*
optimize border shader
vaxerski
2022-11-27
1
-2
/
+4
*
use gradients in default configs
vaxerski
2022-11-27
2
-2
/
+2
*
use highp for pixcoord to fix nvidia border issues
vaxerski
2022-11-26
1
-1
/
+2
*
update readme
vaxerski
2022-11-26
1
-3
/
+4
*
use unreachable instead of break on invalid cvd enum value
vaxerski
2022-11-26
1
-1
/
+1
*
Add nofullscreen to windowrules (#1107)
Dashie
2022-11-26
3
-4
/
+10
*
fix transformed border thickness
vaxerski
2022-11-26
3
-4
/
+7
*
allow 360 degrees of freedom in gradients
vaxerski
2022-11-26
2
-2
/
+19
*
fix decorations missing after no_gaps_when_only toggle floating
vaxerski
2022-11-26
2
-0
/
+8
*
fix fadeout with animated border
vaxerski
2022-11-26
1
-1
/
+1
*
optimize data feeding to gradient renderer
vaxerski
2022-11-26
3
-13
/
+8
*
added border gradients
vaxerski
2022-11-26
13
-40
/
+200
*
monitor rule fixes
vaxerski
2022-11-26
1
-2
/
+7
*
fix up the border shader
vaxerski
2022-11-26
1
-6
/
+7
*
don't focus back after dnd on follow mouse 1
vaxerski
2022-11-26
1
-1
/
+3
*
damage windows after switch
vaxerski
2022-11-25
2
-0
/
+6
*
check for special workspace open in attemptDirectScanout
vaxerski
2022-11-25
1
-1
/
+1
*
reset m_bEmptyFocusCursorSet on workspace switch
vaxerski
2022-11-25
3
-1
/
+7
*
Nix & meson: 0.17.0 -> 0.18.0
Mihai Fufezan
2022-11-25
2
-2
/
+2
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