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* Use internal device naming for Hyprctl devices (#1174)Paul2022-12-041-10/+10
* Fix wrong layout recalculate if statement (#1167)Flafy2022-12-041-1/+1
* fix warningvaxerski2022-12-041-1/+1
* avoid duplicate device namesvaxerski2022-12-032-4/+31
* added hyprctl switchxkblayoutvaxerski2022-12-036-20/+76
* fix shader destroy id unsetvaxerski2022-12-031-2/+2
* reload shader on dynamic shader keywordvaxerski2022-12-031-0/+3
* [gha] build man pagesvaxerski2022-12-022-17/+17
* Update wiki link in manpage (#1144)Hemish2022-12-021-1/+1
* don't initial focus on LS keyboard grabvaxerski2022-12-021-0/+5
* don't attempt rendering on begin failurevaxerski2022-12-021-5/+4
* schedule frames and reloads on session re-activatevaxerski2022-12-021-0/+6
* minor changes to unsafe state handlingvaxerski2022-12-021-2/+4
* added blur_xrayvaxerski2022-12-022-3/+7
* [gha] bump flake inputsvaxerski2022-12-011-6/+6
* update wlroots depvaxerski2022-12-012-3/+2
* fix crash with invalid frag dynamic shadersvaxerski2022-12-011-2/+2
* Added screen shadersvaxerski2022-12-016-40/+159
* updated the readmeVaxry2022-11-301-9/+4
* remove global varvaxerski2022-11-301-4/+1
* fix border inner offset in shadervaxerski2022-11-291-4/+4
* fix minor issues with blur w/o new optimvaxerski2022-11-291-1/+10
* fix AA on bordersvaxerski2022-11-291-3/+4
* fix double freevaxerski2022-11-291-1/+0
* clean up blur code and fix minor issuesvaxerski2022-11-281-27/+27
* recalculate layout only when needed on dynamic keywordsvaxerski2022-11-281-4/+12
* fix minor issues with blur_new_optimizevaxerski2022-11-281-3/+43
* Fix a compiler warning (#1124)Eric_Luo2022-11-284-2/+6
* convert bordercolors to GradientValueData correctly (#1122)Jef2022-11-281-2/+2
* Added handling more special workspacesvaxerski2022-11-2714-92/+156
* find floating windows below closed onevaxerski2022-11-271-1/+10
* optimize border shadervaxerski2022-11-271-2/+4
* use gradients in default configsvaxerski2022-11-272-2/+2
* use highp for pixcoord to fix nvidia border issuesvaxerski2022-11-261-1/+2
* update readmevaxerski2022-11-261-3/+4
* use unreachable instead of break on invalid cvd enum valuevaxerski2022-11-261-1/+1
* Add nofullscreen to windowrules (#1107)Dashie2022-11-263-4/+10
* fix transformed border thicknessvaxerski2022-11-263-4/+7
* allow 360 degrees of freedom in gradientsvaxerski2022-11-262-2/+19
* fix decorations missing after no_gaps_when_only toggle floatingvaxerski2022-11-262-0/+8
* fix fadeout with animated bordervaxerski2022-11-261-1/+1
* optimize data feeding to gradient renderervaxerski2022-11-263-13/+8
* added border gradientsvaxerski2022-11-2613-40/+200
* monitor rule fixesvaxerski2022-11-261-2/+7
* fix up the border shadervaxerski2022-11-261-6/+7
* don't focus back after dnd on follow mouse 1vaxerski2022-11-261-1/+3
* damage windows after switchvaxerski2022-11-252-0/+6
* check for special workspace open in attemptDirectScanoutvaxerski2022-11-251-1/+1
* reset m_bEmptyFocusCursorSet on workspace switchvaxerski2022-11-253-1/+7
* Nix & meson: 0.17.0 -> 0.18.0Mihai Fufezan2022-11-252-2/+2