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Hyprland.git
clip-perm
disbandgrouponnone
fix-tag
main
scrolling/focus_edge_ms
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Commit message (
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Author
Age
Files
Lines
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Fix compiler warnings.
Felix Dick
2022-10-06
1
-2
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+2
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map touch to the correct output
vaxerski
2022-10-06
1
-1
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+4
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added a noanim rule
vaxerski
2022-10-06
4
-2
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+8
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add minsize rule
vaxerski
2022-10-06
2
-0
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+16
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fix string corruption in hyprctl monitors -j
vaxerski
2022-10-06
1
-1
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+1
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use goalv in clientsRequest
vaxerski
2022-10-06
1
-3
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+3
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Merge pull request #787 from fufexan/libinput
Vaxry
2022-10-05
4
-10
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+39
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Add accel profile and scroll method
Mihai Fufezan
2022-10-05
4
-10
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+39
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fix tty switch freeze
vaxerski
2022-10-05
1
-5
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+17
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add dpms status info in hyprctl
vaxerski
2022-10-05
3
-4
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+10
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monitor desc improvements
vaxerski
2022-10-05
1
-2
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+2
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add dpms per output
vaxerski
2022-10-05
1
-1
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+10
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add desc: to monitor rules
vaxerski
2022-10-05
5
-10
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+12
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Merge pull request #781 from Dickby/fix_left_handed
Vaxry
2022-10-05
2
-3
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+3
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Merge branch 'make_TTY_unsigned' into fix_left_handed
Felix Dick
2022-10-05
1
-1
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+1
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Fix compiler warnig comparing signed and unsigned integers.
Felix Dick
2022-10-05
1
-1
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+1
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Fix getDeviceInt string arg "input:left_handed"
Felix Dick
2022-10-05
1
-2
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+2
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[gha] bump flake inputs
vaxerski
2022-10-04
1
-3
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+3
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update wlroots dep
vaxerski
2022-10-04
1
-0
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+0
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[gha] bump flake inputs
vaxerski
2022-10-04
1
-6
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+6
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Merge pull request #777 from Dickby/fix_shader_error
Vaxry
2022-10-04
3
-2
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+0
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Remove texcoord from QUADFRAGSRC.
Felix Dick
2022-10-05
3
-2
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+0
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add left_handed config for input
vaxerski
2022-10-04
2
-0
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+7
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Add switch device handling and binds
vaxerski
2022-10-04
8
-8
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+84
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ignore VT switches to current vt
vaxerski
2022-10-04
1
-0
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+4
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use vectorToWindowIdeal in mouse binds
vaxerski
2022-10-04
1
-2
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+2
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Merge pull request #742 from Dickby/rework_rounding_shader
Vaxry
2022-10-04
2
-209
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+77
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Remove unused ignoreCorners variable from texture shaders.
Felix Dick
2022-10-01
1
-7
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+0
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Cut the number of pixels that call length() in half.
Felix Dick
2022-10-01
1
-4
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+4
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Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
Felix Dick
2022-10-01
5
-40
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+29
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Merge branch 'main' into fix_rounding_in_size_changing_windows
Felix Dick
2022-09-30
4
-22
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+22
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Send absolute screen coordinates to texture shaders.
Felix Dick
2022-09-29
2
-10
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+7
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Merge branch 'main' into fix_rounding_in_size_changing_windows
Felix Dick
2022-09-29
1
-0
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+11
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Don't pass bottomRight to textureShaders compute it within.
Felix Dick
2022-09-29
2
-9
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+1
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Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-29
1
-0
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+11
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Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-29
5
-20
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+27
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Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-29
9
-62
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+74
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Even less branching (taken more or less from the border shader).
Felix Dick
2022-09-29
1
-5
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+5
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fixing your shit.
Felix Dick
2022-09-28
1
-78
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+80
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Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-28
3
-14
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+40
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Make the rounding texture shaders smaller and more efficient.
Felix Dick
2022-09-28
1
-172
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+55
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Avoid 38 files to compile every time a shader is modified.
Felix Dick
2022-09-28
2
-1
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+1
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fixes to window swallowing with same pid
vaxerski
2022-10-04
1
-2
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+1
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additional logic for identical pid swallowing
vaxerski
2022-10-04
1
-7
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+36
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Merge pull request #773 from lylac-1/main
Vaxry
2022-10-04
1
-1
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+1
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focusedmon event check change
lylac
2022-10-04
1
-1
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+1
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log GPU info for debugging
vaxerski
2022-10-03
1
-0
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+9
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Nix & meson: 0.14.0 -> 0.15.0
Mihai Fufezan
2022-10-04
2
-2
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+2
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anchor to proper quad in floating resize
vaxerski
2022-10-03
2
-3
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+40
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[gha] bump flake inputs
vaxerski
2022-10-03
1
-6
/
+6
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