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-rw-r--r--src/helpers/WLClasses.hpp3
-rw-r--r--src/render/Renderer.cpp7
-rw-r--r--src/render/Shaders.hpp6
3 files changed, 10 insertions, 6 deletions
diff --git a/src/helpers/WLClasses.hpp b/src/helpers/WLClasses.hpp
index 4011dc06..92400f65 100644
--- a/src/helpers/WLClasses.hpp
+++ b/src/helpers/WLClasses.hpp
@@ -45,6 +45,9 @@ struct SRenderData {
// for fade
float fadeAlpha = 255.f;
+
+ // for alpha settings
+ float alpha = 255.f;
};
struct SKeyboard {
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 6bcda2b8..a764c38c 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -20,9 +20,9 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
scaleBox(&windowBox, RDATA->output->scale);
if (RDATA->surface && surface == RDATA->surface)
- g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
+ g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
else
- g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
+ g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
wlr_surface_send_frame_done(surface, RDATA->when);
@@ -89,7 +89,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
renderdata.w = pWindow->m_vRealSize.x;
renderdata.h = pWindow->m_vRealSize.y;
renderdata.dontRound = pWindow->m_bIsFullscreen;
- renderdata.fadeAlpha = pWindow->m_fAlpha * (pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity"));
+ renderdata.fadeAlpha = pWindow->m_fAlpha;
+ renderdata.alpha = pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
diff --git a/src/render/Shaders.hpp b/src/render/Shaders.hpp
index 0263f22f..719c0c4a 100644
--- a/src/render/Shaders.hpp
+++ b/src/render/Shaders.hpp
@@ -53,7 +53,7 @@ void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
- if (discardOpaque == 1 && pixColor[3] == 1.0) {
+ if (discardOpaque == 1 && pixColor[3] * alpha == 1.0) {
discard;
return;
}
@@ -111,7 +111,7 @@ uniform int discardOpaque;
void main() {
- if (discardOpaque == 1) {
+ if (discardOpaque == 1 && alpha == 1.0) {
discard;
return;
}
@@ -274,7 +274,7 @@ void main() {
vec4 pixColor = texture2D(texture0, v_texcoord);
- if (discardOpaque == 1 && pixColor[3] == 1.0) {
+ if (discardOpaque == 1 && pixColor[3] * alpha == 1.0) {
discard;
return;
}