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-rw-r--r--src/render/OpenGL.cpp4
-rw-r--r--src/render/Renderer.cpp3
2 files changed, 4 insertions, 3 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index ffcd13d4..c11fd8c0 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -164,7 +164,7 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
}
}
- if (*PXRAY)
+ if (**PXRAY)
return false;
for (auto& w : g_pCompositor->m_vWindows) {
@@ -249,7 +249,7 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, CFramebuffer*
}
const auto PRBO = g_pHyprRenderer->getCurrentRBO();
- const bool FBPROPERSIZE = fb && fb->m_vSize == pMonitor->vecPixelSize;
+ const bool FBPROPERSIZE = !fb || fb->m_vSize == pMonitor->vecPixelSize;
if (m_RenderData.forceIntrospection || !FBPROPERSIZE || m_sFinalScreenShader.program > 0 || (PRBO && pMonitor->vecPixelSize != PRBO->getFB()->m_vSize) ||
passRequiresIntrospection(pMonitor)) {
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 235c3f6f..2aa84a56 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1141,7 +1141,8 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
static auto* const PBLURENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:enabled");
// if we use blur we need to expand the damage for proper blurring
- if (**PBLURENABLED == 1) {
+ // if framebuffer was not offloaded we're not doing introspection aka not blurring so this is redundant and dumb
+ if (**PBLURENABLED == 1 && g_pHyprOpenGL->m_bOffloadedFramebuffer) {
// TODO: can this be optimized?
static auto* const PBLURSIZE = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:size");
static auto* const PBLURPASSES = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:passes");