diff options
Diffstat (limited to 'src/render/shaders')
| -rw-r--r-- | src/render/shaders/Border.hpp | 4 | ||||
| -rw-r--r-- | src/render/shaders/Shadow.hpp | 4 | ||||
| -rw-r--r-- | src/render/shaders/Textures.hpp | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/render/shaders/Border.hpp b/src/render/shaders/Border.hpp index 69f1ad5b..806fa64a 100644 --- a/src/render/shaders/Border.hpp +++ b/src/render/shaders/Border.hpp @@ -42,7 +42,7 @@ void main() { vec4 pixColor = v_color; bool done = false; - + // check for edges if (pixCoord[0] < topLeft[0]) { if (pixCoord[1] < topLeft[1]) { @@ -88,4 +88,4 @@ void main() { gl_FragColor = pixColor; } -)#";
\ No newline at end of file +)#"; diff --git a/src/render/shaders/Shadow.hpp b/src/render/shaders/Shadow.hpp index dca194c0..8fd25382 100644 --- a/src/render/shaders/Shadow.hpp +++ b/src/render/shaders/Shadow.hpp @@ -59,7 +59,7 @@ void main() { } } - if (!done) { + if (!done) { // distance to all straight bb borders float distanceT = pixCoord[1]; float distanceB = fullSize[1] - pixCoord[1]; @@ -79,4 +79,4 @@ void main() { } gl_FragColor = pixColor; -})#";
\ No newline at end of file +})#"; diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index da02e51f..3ec099ab 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -267,7 +267,7 @@ void main() { pixColor[1] = pixColor[1] * tint[1]; pixColor[2] = pixColor[2] * tint[2]; } - + vec2 pixCoord = fullSize * v_texcoord; )#" + ROUNDED_SHADER_FUNC("pixColor") + @@ -310,7 +310,7 @@ void main() { vec2 uv = v_texcoord / 2.0; vec4 sum = texture2D(tex, uv + vec2(-halfpixel.x * 2.0, 0.0) * radius); - + sum += texture2D(tex, uv + vec2(-halfpixel.x, halfpixel.y) * radius) * 2.0; sum += texture2D(tex, uv + vec2(0.0, halfpixel.y * 2.0) * radius); sum += texture2D(tex, uv + vec2(halfpixel.x, halfpixel.y) * radius) * 2.0; |
