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-rw-r--r--src/render/shaders/glsl/surface.frag25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/render/shaders/glsl/surface.frag b/src/render/shaders/glsl/surface.frag
new file mode 100644
index 00000000..1d3e80b8
--- /dev/null
+++ b/src/render/shaders/glsl/surface.frag
@@ -0,0 +1,25 @@
+#version 300 es
+#extension GL_ARB_shading_language_include : enable
+
+precision highp float;
+in vec2 v_texcoord;
+uniform sampler2D tex;
+
+uniform float alpha;
+
+#include "discard.glsl"
+#include "tint.glsl"
+#include "rounding.glsl"
+#include "surface_CM.glsl"
+
+layout(location = 0) out vec4 fragColor;
+void main() {
+ #include "get_rgb_pixel.glsl"
+
+ #include "do_discard.glsl"
+ #include "do_CM.glsl"
+ #include "do_tint.glsl"
+ #include "do_rounding.glsl"
+
+ fragColor = pixColor * alpha;
+}