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Diffstat (limited to 'src/render/shaders/glsl/rgbx.frag')
-rw-r--r--src/render/shaders/glsl/rgbx.frag35
1 files changed, 0 insertions, 35 deletions
diff --git a/src/render/shaders/glsl/rgbx.frag b/src/render/shaders/glsl/rgbx.frag
deleted file mode 100644
index 84672d76..00000000
--- a/src/render/shaders/glsl/rgbx.frag
+++ /dev/null
@@ -1,35 +0,0 @@
-#version 300 es
-#extension GL_ARB_shading_language_include : enable
-precision highp float;
-in vec2 v_texcoord;
-uniform sampler2D tex;
-uniform float alpha;
-
-#include "rounding.glsl"
-
-uniform int discardOpaque;
-uniform int discardAlpha;
-uniform int discardAlphaValue;
-
-uniform int applyTint;
-uniform vec3 tint;
-
-layout(location = 0) out vec4 fragColor;
-void main() {
-
- if (discardOpaque == 1 && alpha == 1.0)
- discard;
-
- vec4 pixColor = vec4(texture(tex, v_texcoord).rgb, 1.0);
-
- if (applyTint == 1) {
- pixColor[0] = pixColor[0] * tint[0];
- pixColor[1] = pixColor[1] * tint[1];
- pixColor[2] = pixColor[2] * tint[2];
- }
-
- if (radius > 0.0)
- pixColor = rounding(pixColor);
-
- fragColor = pixColor * alpha;
-}