diff options
Diffstat (limited to 'src/render/shaders/glsl/CMrgbadiscard.frag')
| -rw-r--r-- | src/render/shaders/glsl/CMrgbadiscard.frag | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/src/render/shaders/glsl/CMrgbadiscard.frag b/src/render/shaders/glsl/CMrgbadiscard.frag deleted file mode 100644 index 9be2ed97..00000000 --- a/src/render/shaders/glsl/CMrgbadiscard.frag +++ /dev/null @@ -1,44 +0,0 @@ -#version 300 es -#extension GL_ARB_shading_language_include : enable - -precision highp float; -in vec2 v_texcoord; -uniform sampler2D tex; - -uniform int sourceTF; // eTransferFunction -uniform int targetTF; // eTransferFunction -uniform mat3 targetPrimariesXYZ; - -uniform float alpha; - -uniform bool discardOpaque; -uniform bool discardAlpha; -uniform float discardAlphaValue; - -uniform bool applyTint; -uniform vec3 tint; - -#include "rounding.glsl" -#include "CM.glsl" - -layout(location = 0) out vec4 fragColor; -void main() { - vec4 pixColor = texture(tex, v_texcoord); - - if (discardOpaque && pixColor.a * alpha == 1.0) - discard; - - if (discardAlpha && pixColor.a <= discardAlphaValue) - discard; - - // this shader shouldn't be used when skipCM == 1 - pixColor = doColorManagement(pixColor, sourceTF, targetTF, targetPrimariesXYZ); - - if (applyTint) - pixColor.rgb *= tint; - - if (radius > 0.0) - pixColor = rounding(pixColor); - - fragColor = pixColor * alpha; -} |
