diff options
Diffstat (limited to 'src/render/pass/SurfacePassElement.cpp')
| -rw-r--r-- | src/render/pass/SurfacePassElement.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/render/pass/SurfacePassElement.cpp b/src/render/pass/SurfacePassElement.cpp index 813ab8ea..252c0924 100644 --- a/src/render/pass/SurfacePassElement.cpp +++ b/src/render/pass/SurfacePassElement.cpp @@ -56,8 +56,8 @@ void CSurfacePassElement::draw(const CRegion& damage) { auto PSURFACE = CWLSurface::fromResource(data.surface); - const float ALPHA = data.alpha * data.fadeAlpha * (PSURFACE ? PSURFACE->m_fAlphaModifier : 1.F); - const float OVERALL_ALPHA = PSURFACE ? PSURFACE->m_fOverallOpacity : 1.F; + const float ALPHA = data.alpha * data.fadeAlpha * (PSURFACE ? PSURFACE->m_alphaModifier : 1.F); + const float OVERALL_ALPHA = PSURFACE ? PSURFACE->m_overallOpacity : 1.F; const bool BLUR = data.blur && (!TEXTURE->m_bOpaque || ALPHA < 1.F || OVERALL_ALPHA < 1.F); auto windowBox = getTexBox(); @@ -146,7 +146,7 @@ CBox CSurfacePassElement::getTexBox() { const auto PWINDOW = PSURFACE ? PSURFACE->getWindow() : nullptr; // center the surface if it's smaller than the viewport we assign it - if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees PWINDOW */) { + if (PSURFACE && !PSURFACE->m_fillIgnoreSmall && PSURFACE->small() /* guarantees PWINDOW */) { const auto CORRECT = PSURFACE->correctSmallVec(); const auto SIZE = PSURFACE->getViewporterCorrectedSize(); @@ -184,7 +184,7 @@ CBox CSurfacePassElement::getTexBox() { bool CSurfacePassElement::needsLiveBlur() { auto PSURFACE = CWLSurface::fromResource(data.surface); - const float ALPHA = data.alpha * data.fadeAlpha * (PSURFACE ? PSURFACE->m_fAlphaModifier * PSURFACE->m_fOverallOpacity : 1.F); + const float ALPHA = data.alpha * data.fadeAlpha * (PSURFACE ? PSURFACE->m_alphaModifier * PSURFACE->m_overallOpacity : 1.F); const bool BLUR = data.blur && (!data.texture || !data.texture->m_bOpaque || ALPHA < 1.F); if (!data.pLS && !data.pWindow) @@ -198,7 +198,7 @@ bool CSurfacePassElement::needsLiveBlur() { bool CSurfacePassElement::needsPrecomputeBlur() { auto PSURFACE = CWLSurface::fromResource(data.surface); - const float ALPHA = data.alpha * data.fadeAlpha * (PSURFACE ? PSURFACE->m_fAlphaModifier * PSURFACE->m_fOverallOpacity : 1.F); + const float ALPHA = data.alpha * data.fadeAlpha * (PSURFACE ? PSURFACE->m_alphaModifier * PSURFACE->m_overallOpacity : 1.F); const bool BLUR = data.blur && (!data.texture || !data.texture->m_bOpaque || ALPHA < 1.F); if (!data.pLS && !data.pWindow) @@ -216,7 +216,7 @@ std::optional<CBox> CSurfacePassElement::boundingBox() { CRegion CSurfacePassElement::opaqueRegion() { auto PSURFACE = CWLSurface::fromResource(data.surface); - const float ALPHA = data.alpha * data.fadeAlpha * (PSURFACE ? PSURFACE->m_fAlphaModifier * PSURFACE->m_fOverallOpacity : 1.F); + const float ALPHA = data.alpha * data.fadeAlpha * (PSURFACE ? PSURFACE->m_alphaModifier * PSURFACE->m_overallOpacity : 1.F); if (ALPHA < 1.F) return {}; |
