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path: root/src/render/pass/SurfacePassElement.cpp
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Diffstat (limited to 'src/render/pass/SurfacePassElement.cpp')
-rw-r--r--src/render/pass/SurfacePassElement.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/pass/SurfacePassElement.cpp b/src/render/pass/SurfacePassElement.cpp
index b79407c8..a5d3d7c0 100644
--- a/src/render/pass/SurfacePassElement.cpp
+++ b/src/render/pass/SurfacePassElement.cpp
@@ -122,14 +122,14 @@ void CSurfacePassElement::draw(const CRegion& damage) {
// to what we do for misaligned surfaces (blur the entire thing and then render shit without blur)
if (data.surfaceCounter == 0 && !data.popup) {
if (BLUR)
- g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, roundingPower, data.blockBlurOptimization, data.fadeAlpha, OVERALL_ALPHA);
+ g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, windowBox, ALPHA, data.surface, rounding, roundingPower, data.blockBlurOptimization, data.fadeAlpha, OVERALL_ALPHA);
else
- g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true);
+ g_pHyprOpenGL->renderTexture(TEXTURE, windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true);
} else {
if (BLUR && data.popup)
- g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, roundingPower, true, data.fadeAlpha, OVERALL_ALPHA);
+ g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, windowBox, ALPHA, data.surface, rounding, roundingPower, true, data.fadeAlpha, OVERALL_ALPHA);
else
- g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true);
+ g_pHyprOpenGL->renderTexture(TEXTURE, windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true);
}
if (!g_pHyprRenderer->m_bBlockSurfaceFeedback)