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-rw-r--r--src/render/pass/Pass.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/pass/Pass.cpp b/src/render/pass/Pass.cpp
index 3c82c84c..a4436516 100644
--- a/src/render/pass/Pass.cpp
+++ b/src/render/pass/Pass.cpp
@@ -216,7 +216,7 @@ void CRenderPass::renderDebugData() {
std::unordered_map<CWLSurfaceResource*, float> offsets;
// render focus stuff
- auto renderHLSurface = [&offsets](SP<CTexture> texture, SP<CWLSurfaceResource> surface, const CHyprColor& color) {
+ auto renderHLSurface = [&offsets](SP<ITexture> texture, SP<CWLSurfaceResource> surface, const CHyprColor& color) {
if (!surface || !texture)
return;