summaryrefslogtreecommitdiff
path: root/src/render/pass/Pass.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/pass/Pass.cpp')
-rw-r--r--src/render/pass/Pass.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/render/pass/Pass.cpp b/src/render/pass/Pass.cpp
index 60c1bc30..02c86a46 100644
--- a/src/render/pass/Pass.cpp
+++ b/src/render/pass/Pass.cpp
@@ -119,8 +119,7 @@ CRegion CRenderPass::render(const CRegion& damage_) {
}
if (damage.empty()) {
- g_pHyprOpenGL->m_RenderData.damage = damage;
- g_pHyprOpenGL->m_RenderData.finalDamage = damage;
+ g_pHyprOpenGL->m_RenderData.damage = damage;
return damage;
}
@@ -150,16 +149,13 @@ CRegion CRenderPass::render(const CRegion& damage_) {
blurRegion.intersect(damage).expand(oneBlurRadius());
- g_pHyprOpenGL->m_RenderData.finalDamage = blurRegion.copy().add(damage);
-
// FIXME: why does this break on * 1.F ?
// used to work when we expand all the damage... I think? Well, before pass.
// moving a window over blur shows the edges being wonk.
blurRegion.expand(oneBlurRadius() * 1.5F);
damage = blurRegion.copy().add(damage);
- } else
- g_pHyprOpenGL->m_RenderData.finalDamage = damage;
+ }
if (std::ranges::any_of(m_vPassElements, [](const auto& el) { return el->element->disableSimplification(); })) {
for (auto& el : m_vPassElements) {